{"id":18170,"date":"2025-05-28T19:00:11","date_gmt":"2025-05-28T23:00:11","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"patrol-events","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/patrol-events\/","title":{"rendered":"Patrol Events"},"content":{"rendered":"<p>Outside of Encounters and MyHaven matches there are three types of<br \/>events which can be initiated with lookfor.<\/p>\n<p>Predatory: These are instanced events that involve one character<br \/>stalking another character. They can be any type of chase from a<br \/>street chase through back alleys, to a car chase, to a nightclub<br \/>where evasion is more about staying in public than getting away.<br \/>Predatory events end with the victim either getting away or the<br \/>predator catching them and becoming fixated.<\/p>\n<p>BigGame: These events involve some larger version of a mist<br \/>creature being located in part of the city. Those who wish to<br \/>deal with it must get together to fight it. These creatures<br \/>tend to do AOE attacks which also knock back and weaken those<br \/>they hit, but cover will also appear that people can use, on<br \/>top of which the creatures are weaker from behind and less likely<br \/>to attack those behind it.<\/p>\n<p>Story: These events are one of a selection of random problems that<br \/>are occurring in the city that need dealing with. For example<br \/>a ghost may be haunting a particular area and will need dealing<br \/>with. These are more freeform RP events where regular emits<br \/>will be written by an LLM to add flavour to the encounter.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#lookfor\" target=\"_blank\">Lookfor<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#opportunity\" target=\"_blank\">Opportunity<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#patrol\" target=\"_blank\">Patrol<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Outside of Encounters and MyHaven matches there are three types ofevents which can be initiated with lookfor. Predatory: These are instanced events that involve one characterstalking another character. They can be any type of chase from astreet chase through back alleys, to a car chase,&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-18170","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18170","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18170"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18170\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18170"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18170"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}