{"id":18179,"date":"2025-05-28T19:00:11","date_gmt":"2025-05-28T23:00:11","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"scheme","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/scheme\/","title":{"rendered":"scheme"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> scheme [list | info &lt;number&gt; | create | thwart &lt;number&gt;\/&lt;finish<br \/>success\/failure&gt;]<\/p>\n<p>The scheme command allows players to interact with faction-based plots or<br \/>events in the game world.<\/p>\n<p>List: Displays all currently active schemes with their faction, type, and<br \/>location.<br \/>Info &lt;number&gt;: Provides detailed information about a specific scheme,<br \/>including its status, description, and target (if you&#8217;re the author or have<br \/>researched it). &#8211; create: Initiates the process of creating a new scheme.<br \/>Requires being in New Haven and has a 21-day cooldown<br \/>Thwart &lt;number&gt;: Allows you to attempt to counter another faction&#8217;s scheme.<br \/>You need to have researched the scheme or obtained a clue about it from a<br \/>member of the faction running it to attempt this.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#schemes\" target=\"_blank\">Schemes<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#schemetypes\" target=\"_blank\">Scheme types<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: scheme [list | info &lt;number&gt; | create | thwart &lt;number&gt;\/&lt;finishsuccess\/failure&gt;] The scheme command allows players to interact with faction-based plots orevents in the game world. List: Displays all currently active schemes with their faction, type, andlocation.Info &lt;number&gt;: Provides detailed information about a specific scheme,including&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-18179","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18179","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18179"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18179\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18179"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18179"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18179"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}