{"id":18182,"date":"2025-05-28T19:00:11","date_gmt":"2025-05-28T23:00:11","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"surrender","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/surrender\/","title":{"rendered":"surrender"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> surrender<\/p>\n<p>The surrender command allows you to yield during combat situations. When<br \/>used:<\/p>\n<p>In a roleplay fight: You will immediately surrender to your opponent,<br \/>ending the fight with your capture.<\/p>\n<p>In a regular fight: You will attempt to<br \/>surrender, but this will fail if there are NPC enemies within 250 units of<br \/>either combatant. If successful, you&#8217;ll exit combat.<\/p>\n<p>Outside of combat: You&#8217;ll perform a surrender gesture visible to others in the<br \/>room.<\/p>\n<p>In all cases, a successful surrender sets a 10-tick cooldown period during<br \/>which you&#8217;re considered vulnerable. This command cannot be used while in a<br \/>raid.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: surrender The surrender command allows you to yield during combat situations. Whenused: In a roleplay fight: You will immediately surrender to your opponent,ending the fight with your capture. In a regular fight: You will attempt tosurrender, but this will fail if there are NPC&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-18182","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18182","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18182"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18182\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18182"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18182"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18182"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}