{"id":18196,"date":"2025-05-28T19:00:11","date_gmt":"2025-05-28T23:00:11","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"vault","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/vault\/","title":{"rendered":"vault"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> vault install &lt;faction&gt;<br \/>vault changecode<br \/>vault remove<br \/>vault steal &lt;keycode&gt;<\/p>\n<p>The vault command allows players to manage faction vaults in shops.<\/p>\n<p>Shop owners can:<br \/>&#8211; Install a vault for a faction they belong to (generates a<br \/>random keycode).<br \/>&#8211; Change the vault&#8217;s keycode (generates a new random code).<br \/>&#8211; Remove an existing vault.<\/p>\n<p>Any player can attempt to steal from a vault by providing the correct<br \/>keycode. If successful, they&#8217;ll receive a briefcase containing resources, but<br \/>the faction will be notified of the theft and the keycode will automatically<br \/>change.<\/p>\n<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span><br \/>&#8211; Must be in a shop to use any vault command.<br \/>&#8211; Must own the<br \/>shop to install, change code, or remove a vault.<br \/>&#8211; Can only install vaults for<br \/>factions you&#8217;re a member of.<br \/>&#8211; Stealing has a cooldown period (5 seconds if<br \/>successful, 10 seconds if failed).<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: vault install &lt;faction&gt;vault changecodevault removevault steal &lt;keycode&gt; The vault command allows players to manage faction vaults in shops. Shop owners can:&#8211; Install a vault for a faction they belong to (generates arandom keycode).&#8211; Change the vault&#8217;s keycode (generates a new random code).&#8211; Remove an&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-18196","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18196","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18196"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18196\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18196"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18196"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18196"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}