{"id":18210,"date":"2025-05-28T19:00:11","date_gmt":"2025-05-28T23:00:11","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"political-thuggery","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/political-thuggery\/","title":{"rendered":"Political Thuggery"},"content":{"rendered":"<p>Political Thuggery refers to acts which are generally interpreted as<br \/>bullying by the general New Haven populace. There are political costs<br \/>for this behaviour as people interpret it as depriving them of political<br \/>choices by trying to intimidate or drive away your potential rivals.<\/p>\n<p>There are three coded actions which are considered political thuggery.<\/p>\n<p>Killing a PC, unless they are at at least invite level 10 or fleshformed<br \/>this costs between 2 and 50% of your current political capital.<br \/>Killing a PC costs less if they are not in a faction\/society or if they<br \/>are in a relationship with you, or they haven&#8217;t been in the city very long.<\/p>\n<p>Maiming a PC, unless they are at least invite level 9 this costs<br \/>20% of your current political capital.<\/p>\n<p>Stealing from a PC, at invite level 3 you can steal cheap items<br \/>worth $1000 or less and relics from someone without cost, otherwise<br \/>it costs up to 10% of your current political capital.<br \/>At less than invite level 8 stealing expensive items from someone<br \/>costs up to 40% of your current political capital.<\/p>\n<p>All these commands require you to have reasonably high levels of political<br \/>capital to start with and cannot be used again for approximately a week.<\/p>\n<p>Please note that trying to achieve the same or similar effects to political<br \/>thuggery but bypassing the costs is against rule 4 against bug abuse. If<br \/>someone<br \/>hypnotizes you to maim yourself or give them an item you should ignore it.<br \/>If someone RPs blowing up a rival&#8217;s car or other similar act which should<br \/>reasonably be considered political thuggery but isn&#8217;t coded, that&#8217;d be against<br \/>the rules.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#steal\" target=\"_blank\">Steal<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#execute\" target=\"_blank\">Execute<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#maim\" target=\"_blank\">Maim<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#rules\" target=\"_blank\">Rules<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Political Thuggery refers to acts which are generally interpreted asbullying by the general New Haven populace. There are political costsfor this behaviour as people interpret it as depriving them of politicalchoices by trying to intimidate or drive away your potential rivals. There are three coded&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-18210","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18210","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18210"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18210\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18210"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18210"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18210"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}