{"id":18212,"date":"2025-05-28T19:00:11","date_gmt":"2025-05-28T23:00:11","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"political-capital","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/political-capital\/","title":{"rendered":"Political Capital"},"content":{"rendered":"<p>Most activities in the game generate political capital for the groups your PC<br \/>is part of in a particular borough. If you are in multiple groups you may have a<br \/>choice of which group to give the capital to, or in some cases it will be distributed<br \/>amongst them.<\/p>\n<p>Generating political capital in a borough is how groups take them over to earn<br \/>favor.<\/p>\n<p>Methods for gaining political capital are:<br \/>Contributing items taken from\/butchered from hostile NPCs found in the mists<br \/>or in big game hunts. The value of these items increases exponentially with the<br \/>power of the creature, so a creature which is twice as powerful will be worth<br \/>four times as much.<\/p>\n<p>Completing a patrol event: These events can be triggered through lookfor and<br \/>will be based around some problem occurring in the game, you will earn political<br \/>capital for the borough where you solve the problem.<\/p>\n<p>Hosting an event: You will earn capital based on your best rated hosted event<br \/>each week.<br \/>Attending an event: You will earn capital for up to one event you attend per<br \/>week.<br \/>Fashion: Wearing an expensive\/well designed outfit to an event can earn you<br \/>capital up to once per week.<\/p>\n<p>Completing an encounter: These events can be triggered through lookfor, if<br \/>your PC completes an encounter you will earn political capital for the borough<br \/>where the encounter occurred.<\/p>\n<p>Contributing an item from a city raid: Winning a city raid will provide you<br \/>with an item that can be contributed, gaining favor in the borough it&#8217;s<br \/>contributed into.<\/p>\n<p>Contributing an item from a world raid: Winning a raid offworld will provide<br \/>you with an item that can be contributed, gaining favor in the borough it&#8217;s<br \/>contributed into.<\/p>\n<p>Defending during a city raid: Showing up to fight against a group initiating a<br \/>city raid will earn you capital in the borough that&#8217;s being fought over.<\/p>\n<p>Sublimation: Using victimize sublimate on a helpless target will earn you<br \/>capital in any borough they RP in for some time afterwards.<\/p>\n<p>Courier contribution: Contributing the item taken during a courier patrol<br \/>event started with lookfor will give you capital in the borough the item is<br \/>contributed in.<\/p>\n<p>Defending a courier attack: Being attacked in a courier event will give you<br \/>capital in the borough the attack occurred.<\/p>\n<p>Investigation Plots: Completing an investigation plot type will give you<br \/>capital in the borough the plot took place.<\/p>\n<p>Plot Rewards: Completing a non-investigation plot will reward you with an item<br \/>which can be contributed for capital in the borough you contribute it in.<\/p>\n<p>Vault Theft: Stealing from another group&#8217;s vault will provide you an item you<br \/>can contribute for capital in the borough you contribute it in.<\/p>\n<p>Running Schemes: Running a scheme will provide you with an item you can<br \/>contribute for capital.<\/p>\n<p>Thwarting Schemes: Thwarting a scheme will provide you with capital in the<br \/>borough the scheme was happening in.<\/p>\n<p>Predatory Patrols: Starting a predatory patrol will give you a small amount<br \/>of capital in any boroughs the victim RPs in afterwards.<\/p>\n<p>Roughup: Roughing someone up will give you a small amount of capital in any<br \/>boroughs the victim RPs in afterwards.<\/p>\n<p>Fabled items: Contributing items gained during fabled events will earn you<br \/>capital in the borough you contribute it in.<\/p>\n<p>Haunting: Adding a clue to a haunting or doing a predator patrol in the<br \/>borough you are haunting will earn you capital in the borough you are haunting.<\/p>\n<p>Stopping a haunting: Successfully stopping a haunting will earn you capital in<br \/>the borough you are haunting.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#boroughs\" target=\"_blank\">Boroughs<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#favor\" target=\"_blank\">Favor<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Most activities in the game generate political capital for the groups your PCis part of in a particular borough. If you are in multiple groups you may have achoice of which group to give the capital to, or in some cases it will be distributedamongst&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-18212","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18212","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18212"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18212\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18212"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18212"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18212"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}