{"id":18218,"date":"2025-05-28T19:00:11","date_gmt":"2025-05-28T23:00:11","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"fabled","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/fabled\/","title":{"rendered":"Fabled"},"content":{"rendered":"<p>Requirements : None<\/p>\n<p>Fabled characters are those chosen by the higher powers in the world, such as<br \/>gods and fae to have an &#8216;interesting&#8217; life the better to entertain those<br \/>powers who watch mortals for their entertainment.<\/p>\n<p>This stat cannot be negtrained once it has been taken. You can not play<br \/>another fabled character for six months after creating one.<\/p>\n<p>Someone being fabled is visible in their aura to others.<\/p>\n<p>Part of being fabled is the character can never realize this about themselves<br \/>and will always rationalize away the unusual aspects of their life.<\/p>\n<p>Fabled characters are always monogamous, it&#8217;s unclear if only monogamous<br \/>people are chosen or if the magical effect changes them to be so.<\/p>\n<p>They have a mild lifeforce debuff when single, and any time they have sex<br \/>outside of a monogamous relationship they are karmically punished.<\/p>\n<p>Someone dating a fabled character receives a mild life force buff when the<br \/>fabled character is online unless they have recently slept with someone other<br \/>than the fabled character.<\/p>\n<p>All relationships with a fabled character end tragically after 2-4 months,<br \/>generally through some sort of curse that makes it impossible for the characters<br \/>to be together any more.<\/p>\n<p>Roleplaying with a fabled character slightly reduces the time until you can<br \/>make a monster guest.<\/p>\n<p>If a fabled character roleplays with a guest monster for a while, the guest<br \/>monster will be able to peacefully leave the city, with the option to either leave<br \/>alone or kidnap the fabled character offgrid with them where they&#8217;ll be stuck for a<br \/>week.<\/p>\n<p>If a fabled character is brought bound to a guest monster they can also choose<br \/>to kidnap them and leave the city.<\/p>\n<p>At the start of conflict fabled characters get a random + 25% to -25% boost to<br \/>their combat effectiveness.<\/p>\n<p>Fabled characters will randomly generate mini-quests with other characters<br \/>they interact with.<br \/>A demonborn may get a particularly strong desire to make the fabled character<br \/>suffer and will get a bonus if they do so.<br \/>A vampire may get a particularly strong urge to bite a fabled character and<br \/>get a bonus if they do so.<br \/>Another character may come into possession of a random item which can only be<br \/>contributed by the fabled character, requiring them to find the person and obtain<br \/>it from them.<br \/>Or alternatively the fabled character may come into possession of an object<br \/>that can only be contributed by some other character, and that other character will<br \/>know the direction of the fabled character until they obtain the item.<\/p>\n<p>All these quests increase the invitation level of the fabled character for<br \/>the other<br \/>PC.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#guestmonsters\" target=\"_blank\">Guest Monsters<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#stats\" target=\"_blank\">stats<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Requirements : None Fabled characters are those chosen by the higher powers in the world, such asgods and fae to have an &#8216;interesting&#8217; life the better to entertain thosepowers who watch mortals for their entertainment. This stat cannot be negtrained once it has been taken&#8230;.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-18218","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18218","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18218"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18218\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18218"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18218"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18218"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}