{"id":18223,"date":"2025-05-28T19:00:11","date_gmt":"2025-05-28T23:00:11","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"acedia","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/acedia\/","title":{"rendered":"Acedia"},"content":{"rendered":"<p>Acedia, also known as hollow, is a kind of malaise that affects more<br \/>powerful individuals,<br \/>specifically those who are at least tier three.<br \/>Acedia is generally defined as a state of listlessness or torpor, of not<br \/>caring even about the fact that one does not care.<\/p>\n<p>In game higher tier characters will gain Acedia as they engage in most forms<br \/>or roleplay or productive activities, the higher the tier of the character<br \/>the faster they will gain Acedia.<\/p>\n<p>Acedia does not go up during activities like being on plots or being in a<br \/>fight.<\/p>\n<p>Acedia goes down when a character inflicts invitation on others, or engages in<br \/>other more hostile or predatory actions.<\/p>\n<p>As Acedia builds up it will increase the minimum amount of time between a<br \/>character being able to move rooms, and eventually the minimum amount of time<br \/>between emotes and other RP actions as they become more and more overcome with<br \/>lethargy and listlessness.<\/p>\n<p>This represents the fact that as individuals become more powerful they become<br \/>more jaded and bored with the world, and it requires more extreme, taboo and immoral<br \/>things to interest them.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#invitation\" target=\"_blank\">Invitation<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#archetype\" target=\"_blank\">Archetype<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#moraltier\" target=\"_blank\">Moral Tier<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Acedia, also known as hollow, is a kind of malaise that affects morepowerful individuals,specifically those who are at least tier three.Acedia is generally defined as a state of listlessness or torpor, of notcaring even about the fact that one does not care. In game higher&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-18223","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18223","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18223"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18223\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18223"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18223"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18223"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}