{"id":18226,"date":"2025-05-28T19:00:11","date_gmt":"2025-05-28T23:00:11","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"moral-tier","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/moral-tier\/","title":{"rendered":"Moral Tier"},"content":{"rendered":"<p>A character&#8217;s moral tier represents a moral floor that they have due to their<br \/>archetype or other factors in the world. In general a character&#8217;s moral tier will<br \/>be the same as their power tier derived from their archetype and modifier but in<br \/>some cases it could be altered. Angelborn can have their moral tier shifted by 0.5<br \/>either positively or negatively based on those around them via the tiershift command.<\/p>\n<p>Additionally characters who unethically escape from the wild hunt will have a<br \/>higher moral tier than they otherwise would.<\/p>\n<p>A low moral tier doesn&#8217;t mean your character is necessarily any more morally<br \/>good, it just means that supernatural corruption isn&#8217;t forcing them to be more corrupt<br \/>but they could still be corrupt for any other, mundane reason.<\/p>\n<p>A character&#8217;s moral tier can be perceived when doing &#8216;look (character) aura&#8217;<br \/>by those who are wearing an aura charm.<\/p>\n<p>Civilians (Moral Tier One)<br \/>A Civilian, any ordinary person in the world of New Haven who hasn&#8217;t yet<br \/>attracted meaningful attention from the dark forces in the world.<\/p>\n<p>The Tempted (Moral Tier Two)<br \/>The Tempted are those who have grown powerful or remarkable enough that dark<br \/>forces now try and tempt them to greater power and acts of evil. Some of the<br \/>Tempted may resist these efforts entirely, some may struggle against them and<br \/>sometimes succumb, but all are tempted. This is the moral tier of many heroes and<br \/>valiant characters in this world.<\/p>\n<p>The Fallen (Moral Tier Three)<br \/>The Fallen are those who have fallen to the temptation of the dark. While in<br \/>other ways they may retain their humanity there is a darkness to them and their<br \/>actions which over shadows their lift and this darkness is always greater than any<br \/>light they bring. A member of the Fallen may still have moral causes they care about<br \/>and fight for, genuinely trying to make the world better in some way, but that will<br \/>always be overshadowed by the ill-deeds they commit, such that the world would always<br \/>be on net a better place were they not in it. This is the Moral Tier of many anti-heroes<br \/>or villains who are still highly conflicted about what they are.<\/p>\n<p>The Irredeemable (Moral Tier Four)<br \/>The Irredeemable are those who have moved beyond whatever conflicts and<br \/>internal moral struggles that might plague one of the Fallen. They only care about<br \/>causes that further their own power, ambition and control. While these could be moral<br \/>causes on the surface and they might advocate for them as such, their enthusiasm will<br \/>only ever extend as far as the cause ultimately serves them. They are not entirely lost<br \/>to darkness, However, and members of the Irredeemable can still genuinely and selflessly<br \/>care for other individuals.<br \/>While it is rare for their relationships to not ultimately become abusive and<br \/>another extension of their ambition and domination, it is still possible, whether<br \/>those relationships are romantic, familial or even in some rare cases, friendships.<\/p>\n<p>The Inhuman (Moral Tier Five)<br \/>Any glimmer of humanity visible in the possibility of one of the Irredeemable<br \/>to care for other individuals has been entirely smothered at this point. To be one of<br \/>the Inhuman is to be incapable of caring about any person or cause beyond your own power,<br \/>domination and ambition. The Inhuman struggle to even pretend that a cause they crusade<br \/>for is just, the lie of it so obvious that most of their claims to be acting in the<br \/>interest of others become just another form of dominance, a show of power to force someone<br \/>else to agree that they or their causes are just despite the obvious lie of it.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#acedia\" target=\"_blank\">Acedia<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>A character&#8217;s moral tier represents a moral floor that they have due to theirarchetype or other factors in the world. In general a character&#8217;s moral tier willbe the same as their power tier derived from their archetype and modifier but insome cases it could be&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124,125],"tags":[],"class_list":["post-18226","post","type-post","status-publish","format-standard","hentry","category-helpfile","category-lorefile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18226","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18226"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18226\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18226"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18226"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18226"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}