{"id":18227,"date":"2025-05-28T19:00:11","date_gmt":"2025-05-28T23:00:11","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"the-wild-hunt","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/the-wild-hunt\/","title":{"rendered":"The Wild Hunt"},"content":{"rendered":"<p>The Wild Hunt is a group of Fae who venture out of the Other at regular<br \/>intervals to hunt and capture people to feed them into the system of games\/human<br \/>artistry that their culture so enjoys. They particularly like to target more powerful,<br \/>influential or otherwise difficult and remarkable quarry.<\/p>\n<p>In New Haven the Wild Hunt rides on the Winter Solstice as well as on the<br \/>Spring and Autumn Equinoxes, visiting the city and capturing PCs to be dragged off into<br \/>the Other.<br \/>After a character is created there&#8217;s a set amount of time before their capture<br \/>becomes due, this time is shorter for higher tier characters.<\/p>\n<p>When captured your PC will lose a tier if they are T2 or higher and some of<br \/>their karma.<\/p>\n<p>T5s lose 40k, T4s 30k, T3 20K, T2 10K, T1 5K.<\/p>\n<p>If a character rerolls or deletes after being captured they will get all their<br \/>karma banked instead of 80%.<\/p>\n<p>A character can use the &#8216;escape&#8217; command to escape from the Other back to New<br \/>Haven a day or two after being kidnapped.<\/p>\n<p>If they use escape ethically: They will escape in a way that doesn&#8217;t involve<br \/>betraying or screwing over other victims. This is more difficult however and the victim<br \/>will suffer more in their attempt to escape. As such, they won&#8217;t be able to raise<br \/>the tier of their character for at least 2.5 months from the value it was lowered to by<br \/>the kidnapping.<\/p>\n<p>If they use escape unethically: They will escape however they can even if it<br \/>involves betraying or screwing over other victims. They will be able to raise<br \/>their tier back up after a month, but their moral tier will never be able to go below<br \/>that of what it was before they were kidnapped. e.g. a T3 who is kidnapped would go<br \/>down to T2, but if they escape unethically they won&#8217;t be able to go below moral tier<br \/>3. If this is the second time someone has been kidnapped and escapes unethically,<br \/>then unless they are now a higher tier they won&#8217;t be able to tier up again for two<br \/>months.<\/p>\n<p>If a character stays in the Other realm for at least 10 weeks then when they<br \/>escape they will return to the newbie school instead of onto the grid, this allows<br \/>people to make fairly significant changes to their character, including changing<br \/>things like their archetype.<\/p>\n<p>In lore this is explained by the Fae&#8217;s ability to use Fate Crafting magic to<br \/>change the history of people.<\/p>\n<p>You can ensure you will get taken by the next wild hunt by typing &#8216;faenap me please&#8217;<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#escape\" target=\"_blank\">Escape<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#fatecrafting\" target=\"_blank\">Fate Crafting<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>The Wild Hunt is a group of Fae who venture out of the Other at regularintervals to hunt and capture people to feed them into the system of games\/humanartistry that their culture so enjoys. They particularly like to target more powerful,influential or otherwise difficult and&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-18227","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18227","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18227"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18227\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18227"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18227"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18227"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}