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Welcome to Haven, a small, innocuous New England town near the coast and only a short commute from Boston. Nestled amongst the forests and not far from the coast the town is home to average townies and university students, but attracts its share of campers and boaters.

It also happens to be the weakpoint between worlds, where creatures of myth and folklore creep across. Drawing a large number of supernatural beings, it is protected and fought over by secret societies.

In order to play, connect the telnet client (MUSHclient / CMUD / MUDlet) of your choice to havenrpg.net:3000

Please be mature and responsible.

Any player is free to use or share any intellectual property of this game including lore and gameplay systems in any way they wish, in whole or in part without limits or attribution.(This does not include anything created by a player)

In News




In the eerie predawn hours at Arkwright Cemetery, amidst the chilling embrace of a near-freezing temperature and under the gaze of a waning gibbous moon, an unsettling scene unfolds as William, Edith, and Novel confront a sinister emergence from the dark smoke filled with horned creatures and an armored warrior conjured from the very essence of nightmares. Edith, with a pragmatic approach to the supernatural chaos, enlists Novel to desecrate a grave marker to set the stage for a banishing ritual, while William, adopting a more tactical mindset, arms himself with a revolver, hoping to dismantle their foes with a blend of bullets and magic. Novel, riding the thin line between thrill and duty, combats the smoky assailants with a bowie knife, demonstrating a peculiar blend of eagerness and proficiency in the face of otherworldly danger.

The ritual, meticulously carried out by Edith amidst the chaos, draws upon intricate symbols and magical essence, aiming to seal away the malevolent forces at bay. With the air thick with malevolent whispers and hellish threats, Novel faces off against a hellhound in a visceral struggle, while Edith's arcane efforts near completion. Together, amidst personal demons and the spectral ones before them, the trio embodies a force of determination and unconventional strategies. As the climax of magic and raw force intersects, Edith completes the ritual, resulting in the vanquishing of the infernal entities back to their darkened realm. The cemetery, once a stage for a supernatural confrontation, quiets down as dawn breaks, leaving behind only the remnants of the night's eerie battle and the trio standing amidst the cold whisper of victory against the dark.
-Novel's ghost banishing

In the shadowy depths of Lauriea's mystical forest, under the watchful gaze of a waning gibbous moon, a tale of valor and cunning unfolded. Novel, a brave soul, found himself embroiled in a dance of danger with warriors of the Black Flame, draped in dark robes as ominous as the night itself. These relentless adversaries, skilled in the art of archery, unleashed a barrage of arrows aimed at Novel, each one whistling through the cold air, narrowly missing its mark. Despite the overwhelming assault, Novel's agility and quick thinking kept him one step ahead, as he masterfully evaded the relentless onslaught. In a strategic counter, he unveiled his secret weapon - a glass bolt filled with a potent yellow gas, which upon impact, exploded with bruising force against the armor of his assailants, marking the first shift in this harrowing battle.

The relentless pursuit persisted, with the Black Flame warriors doggedly firing arrow after arrow, yet their efforts were futile against Novel's nimble maneuvers. Amidst the chaos, a pivotal moment arose when Novel, with unyielding determination, deployed another glass bolt of yellow gas, striking with such force that it signaled the demise of the Black Flame warriors. One by one, they faded out of existence, succumbing to the nightmare they dwelled in. With the path now clear and the seed of Salgorn securely in his possession, Novel embarked on a fervent dash towards the extraction point. This marked not just a physical journey but a momentous victory over the encroaching shadows. As he reached the safe haven, it symbolized not merely the conclusion of a perilous mission but a testament to the enduring spirit of the Balanced&Material Alliance. Their triumph resonated through Lauriea, a beacon of hope amidst the pressing darkness, etching Novel's name amongst the legends of the realm.
-The Black Flame's operation in Lauriea

In the mystical forest near Lauriea, a deadly dance unfolded beneath the moon's waning gaze. This was the night the seed of Salgorn, a source of immense power birthed by the ancient Fae, was to change hands. The Black Flame warriors, cloaked in the shadows of dark robes, clashed with a resilient group determined to claim the seed for their own. Among the chaos, Novel, the battle-hardened warrior with a penchant for destruction, moved with lethal intent, his every action leaving a trail of turmoil in his wake.

As the battle raged on, Novel's deft maneuvers and ruthless strategy saw him through the relentless assault of the Black Flame warriors. With arrows whizzing past and the clash of steel ringing through the air, Novel, relentless in his pursuit, seemed an unstoppable force of nature. Yet, even as he emerged victorious against the tireless onslaught of his foes, the true prize, the seed of Salgorn, remained elusive, its fate hanging in the balance amidst the echoes of combat and the unyielding determination of those who sought its power. In the end, as the forest quieted and the aftermath of the battle settled, the night reclaimed its silence, holding within it the secrets of power, betrayal, and the unspoken promises of future encounters.
-The Black Flame's operation in Lauriea

In the heart of Arkwright Cemetery, an unexpected participant finds himself amidst an eternal conflict between spectral armies. Keith, with his rebel’s appearance and an attitude to match, stands at the periphery of a battlefield where ghostly knights and mages clash with unearthly ferocity. Despite his initial reluctance to engage, the young outsider is quickly drawn into the fray when an explosion sets his jacket on fire, forcing him to seek refuge in a nearby mausoleum. Inside, Keith scrambles for a way to fend off the ethereal combatants, relying on a hastily prepared charm and a set of incantations he hardly understands. His desperate attempts to invoke some form of magic seem futile, as the outside battle only intensifies, with ghostly battlemages and spectral berserkers unleashing their might in a display of power that sends the temperature plummeting and further destabilizes an already chaotic scene.

As Keith huddles in the mausoleum, struggling against the cold and the fear gripping him, he is forced to confront the limits of his own bravery and knowledge. Outside, the spectral generals' showdown reaches a climax, sending shockwaves through the graveyard and knocking Keith off his feet. Undeterred, he continues to recite incantations from the charm, desperately seeking to break the spirits' attachment to the mortal realm. The young man’s efforts culminate in a final, determined shout, channeling all his willpower into banishing the spirits. For a moment, the charm flares with light, offering a glimmer of hope amidst the overwhelming darkness. However, as the spectral knight demolishes another gravestone, sending shards of rock flying, Keith realizes the tremendous scale of the power he's attempting to confront. His persistent attempts to command the spirits to retreat highlight his growing resolve, even as the chaotic energy of the battlefield threatens to overwhelm him.
-Keith's ghost banishing

Ritsuka's encounter at the shrine dedicated to the Frostcaller, Fuyukami no Setsuko, takes a surreal turn when she comes across a woman reliving her last moments in an endless loop, unaware of her own demise. The tranquility of the shrine belies the tragic repetition of the woman's prayer, enveloped by winter's cold embrace. Captivated by the woman's serene dedication, Ritsuka attempts to offer solace with her words, a gesture that soon reveals the spectral nature of the woman's existence. As Ritsuka engages in her own ritualistic prayer, hoping to guide the spirit towards peace, the scene shifts dramatically, unraveling the truth of the woman's fate—a sacrifice betrayed by her sisters, leading to her untimely death at a hunter's hand. In a poignant conclusion, with Ritsuka's intervention and the spirit's acceptance of her demise, the ghost finds solace, moving on to join the Frostcaller in the mists, leaving Ritsuka amidst the whispers of the past and a fleeting sense of closure.

Transitioning from the ethereal to the bizarre, Kaven finds himself inexplicably transported to an underwater realm, far from the familiar locales of Haven. Surrounded by a dreamlike, ruined city beneath the waves, the bewildering setting prompts Kaven to navigate the submerged anomalies, seeking a way back to the surface. His exploration is interrupted by the introduction of a bizarre companion—a parasitic presence that reveals itself as the cause of Kaven's abrupt transportation, having used him as a vessel to return to its aquatic home. As the realization dawns on Kaven that his situation may hinge on the whims of this unwelcome hitchhiker, he employs his cunning in a bid to strike a deal. Conjuring the image of what life could be for the parasite with a body of its own, Kaven debates the nature of existence and manipulation, all while exploring the undersea architecture for a potential solution to their intertwined fates. The narrative teases the possibility of cooperation, or further deception, as they face the lurking threat of a predatory shark in the depths.
-Ritsuka's odd encounter(SREdith)


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Toby Mathis

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Toby Mathis

Antoinette Daniels

Benjamin Fettes

Alexandra Harris

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Ember Green

Gabriella Savoy

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