Welcome to Haven, a small, innocuous New England town near the coast and only a short commute from Boston. Nestled amongst the forests and not far from the coast the town is home to average townies and university students, but attracts its share of campers and boaters.
It also happens to be the weakpoint between worlds, where creatures of myth and folklore creep across. Drawing a large number of supernatural beings, it is protected and fought over by secret societies.
In order to play, connect the telnet client (MUSHclient / CMUD / MUDlet) of your choice to havenrpg.net:3000
Please be mature and responsible.
Any player is free to use or share any intellectual property of this game including lore and gameplay systems in any way they wish, in whole or in part without limits or attribution.(This does not include anything created by a player)
In a desperate bid for freedom, Meridith managed to snatch the keys from one of her captors during an unnerving and violent confrontation outside the truck, under the cold gaze of the night sky. Fighting through the paralyzing jolts of a taser and the icy grip of fear, she unlocked her cage and engaged in a fierce struggle for her life. Utilizing her limited fighting skills and driven by a primal need to survive, she ultimately subdued her attacker, seizing a momentary chance to flee into the unknown. Stripped of everything but her resolve and scant clothing against the winter's chill, Meridith's flight was a testament to her resilience and determination, venturing into the cold night in search of salvation, leaving behind the echoes of her defiance and a trail of footprints in the snow.
-Meridith's odd encounter(SRLegion)
The culmination of their mission is fraught with peril as the members face not only the supernatural defenders of the archive but a litany of SRI agents determined to halt their advance. With members fading out of the fray, Harriet emerges as a formidable force, parrying and swinging her elegant platinum Warhammer with precision. However, as their numbers dwindle, a fresh contingent of Sapphire Martyr soldiers enters the fray, overwhelming Harriet despite her valiant efforts. Bullets and blades find their mark as she attempts to navigate through a barrage of attacks, her resolve as sturdy as her shield. Ultimately, despite her prowess and strategy, Harriet fades out of the conflict, leaving the Sapphire Martyrs to claim victory. The battle, peppered with tactical gambits, arcane clashes, and fleeting successes, underscores the unpredictable and treacherous landscape these warriors navigate in their quest for dominance and survival.
-The Damned's operation in Bucharest, Romania
The ghostly encounters escalate as Alexander moves to his office, with the apparition growing more vivid and unsettling. The lights flicker and outbursts of energy fry electrical outlets, leaving behind scorched marks—a tangible sign of the spectral presence. The apparition of the wet woman reappears, closer than before, her form more defined, yet still shrouded in mystery. She attempts to communicate with Alexander, opening her mouth as if to scream, but the sound that reaches him is muted, as though she is speaking from underwater. This encounter leaves Alexander feeling both physically damp and electrically charged, a tangible remnant of the ghost's presence, signifying a deep connection to the tragic past the spirit is fixated on. Alexander is left to ponder on the significance of these eerie visitations, hinting at the need for him to confront and resolve the underlying tragedy tied to the spectre's unrest.
-Alexander's odd encounter(SRTabitha)
As Samantha desperately clutched the harp, attempting to stifle its cries, waves of hunters, drawn by its lament, crashed against the Spears of the Sea. Alexander, Harriet, and Samantha, lying in wait, deployed every skill and weapon at their disposal. Samantha with her spear, Alexander with his magic, and Harriet with her unmatched archery, they fought valiantly. Their battle raged through the forest, their foes relentless. In the end, despite being overwhelmed by numbers and the ethereal call of the harp, the team managed to hold back the tide. Through tears, sweat, and the defiant roar of the night, they reached the extraction point, securing victory. The golden harp, with its voice of gold and heart of cold, was theirs, but its songs of woe echoed long into the night, a haunting reminder of the sacrifices made for glimpses of glory.
-Spears of the Sea's operation in Rhagost
As the confrontation intensifies, the forest air is charged with the scent of damp earth and the sounds of steel against steel. Alexander, attempting to broker a hasty truce, proposes an alliance with his ephemeral adversary, suggesting they postpone their duel until after securing the artifact. Despite initial cooperation, evidenced by their combined assaults on the surrounding obstacles, their uneasy alliance crumbles. Encounters with the figure in urban combat gear become increasingly hostile, leading to parries, attacks, and injuries as reality begins to blur with the intensity of their nightmare. In the end, despite Autumn's relentless assault and Alexander's desperate attempts to find common ground, the Sapphire Martyrs emerge as the indisputable victors, leaving our protagonists to fade from the nightmare, their mission unfulfilled and their futures uncertain.
-The Sapphire Martyrs's operation in District 82
|Societies & Groups
|Points of Interest