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Welcome to Haven, a small, innocuous New England town near the coast and only a short commute from Boston. Nestled amongst the forests and not far from the coast the town is home to average townies and university students, but attracts its share of campers and boaters.

It also happens to be the weakpoint between worlds, where creatures of myth and folklore creep across. Drawing a large number of supernatural beings, it is protected and fought over by secret societies.

In order to play, connect the telnet client (MUSHclient / CMUD / MUDlet) of your choice to havenrpg.net:3000

Please be mature and responsible.

Any player is free to use or share any intellectual property of this game including lore and gameplay systems in any way they wish, in whole or in part without limits or attribution.(This does not include anything created by a player)

In News

Meridith's ordinary night turned nightmarish when she was suddenly abducted from the comfort of her home, waking up in a metal cage in the back of a truck, surrounded by darkness and the unsettling noise of clattering cages. In her dire circumstances, she fought panic and hopelessness, courageously attempting to manipulate her environment with her telekinetic abilities, though finding herself painfully aware of her limits. Despite her efforts to escape or signal for help, the stark realization dawned on her that she might be headed for a fate worse than she could have imagined, possibly being sold into the dark recesses of the supernatural world. Amidst her growing despair, she recognized the heart-pounding fear dominating her thoughts, painting vivid images of the horrors that awaited her in faerie markets or demon armies.

In a desperate bid for freedom, Meridith managed to snatch the keys from one of her captors during an unnerving and violent confrontation outside the truck, under the cold gaze of the night sky. Fighting through the paralyzing jolts of a taser and the icy grip of fear, she unlocked her cage and engaged in a fierce struggle for her life. Utilizing her limited fighting skills and driven by a primal need to survive, she ultimately subdued her attacker, seizing a momentary chance to flee into the unknown. Stripped of everything but her resolve and scant clothing against the winter's chill, Meridith's flight was a testament to her resilience and determination, venturing into the cold night in search of salvation, leaving behind the echoes of her defiance and a trail of footprints in the snow.
-Meridith's odd encounter(SRLegion)

In a tense and chaotic skirmish near Bucharest, Romania, a group consisting of Marcus, Autumn, Tomas, Solomon, Harriet, and Alexander, among others, lay siege to the Romanian Intelligence Service's occult division, Section 6, with the aim of plundering its arcane knowledge. Amidst the snow-laden backdrop, alliances are tested, and supernatural abilities are unleashed. Solomon, exhibiting a monstrous fusion of man and goat, wields a black sword against Harriet as she skillfully evades and retaliates, highlighting the ballet of combat enveloping the warehouse. The group’s dynamics are punctuated by moments of urgency and desperation — Alexander's call to his robotic ally in their fight against evil, Tomas’s relentless push toward machinery, and Marcus’s fervent looting of the SRI’s occult archives.

The culmination of their mission is fraught with peril as the members face not only the supernatural defenders of the archive but a litany of SRI agents determined to halt their advance. With members fading out of the fray, Harriet emerges as a formidable force, parrying and swinging her elegant platinum Warhammer with precision. However, as their numbers dwindle, a fresh contingent of Sapphire Martyr soldiers enters the fray, overwhelming Harriet despite her valiant efforts. Bullets and blades find their mark as she attempts to navigate through a barrage of attacks, her resolve as sturdy as her shield. Ultimately, despite her prowess and strategy, Harriet fades out of the conflict, leaving the Sapphire Martyrs to claim victory. The battle, peppered with tactical gambits, arcane clashes, and fleeting successes, underscores the unpredictable and treacherous landscape these warriors navigate in their quest for dominance and survival.
-The Damned's operation in Bucharest, Romania

In the serene and luxurious setting of his cool-toned bedroom, Alexander finds himself struggling with a lingering sense of guilt from events that transpired the previous night. As he attempts to shake off the disturbing dreams and sensations that haunt him, he moves to his kitchen, trying to focus on the mundane task of making coffee. Amidst his distracted state, a mysterious apparition momentarily appears in his periphery—a naked, sopping wet woman, standing in the doorway, who vanishes as quickly as she appears. Despite feeling a prickle of recognition at the back of his neck, Alexander dismisses the occurrence, attributing it to his distracted mind, and tries to console himself with the determination to rectify past mistakes related to a sinister ritual witnessed at Lilith's Beach.

The ghostly encounters escalate as Alexander moves to his office, with the apparition growing more vivid and unsettling. The lights flicker and outbursts of energy fry electrical outlets, leaving behind scorched marks—a tangible sign of the spectral presence. The apparition of the wet woman reappears, closer than before, her form more defined, yet still shrouded in mystery. She attempts to communicate with Alexander, opening her mouth as if to scream, but the sound that reaches him is muted, as though she is speaking from underwater. This encounter leaves Alexander feeling both physically damp and electrically charged, a tangible remnant of the ghost's presence, signifying a deep connection to the tragic past the spirit is fixated on. Alexander is left to ponder on the significance of these eerie visitations, hinting at the need for him to confront and resolve the underlying tragedy tied to the spectre's unrest.
-Alexander's odd encounter(SRTabitha)

In the dense forests near Rhagost, a group known as the Spears of the Sea embarked on a daring mission to reclaim a magical golden harp, hidden within the walls of Shroud Manor. Protected by steadfast centaurs and a traitorous insider, the mission was fraught with danger from the start. The team, including Samantha and Harriet, faced off against these mystical guardians under the cloak of night. Their battle was fierce, arrows and spells flying through the chilling air, but through cunning and sheer force, the centaurs fell one by one. However, their victory was short-lived, as the harp itself bewitched the hunters of the land with its siren songs, calling for its salvation and echoing despair into the hearts of those who dared to steal it.

As Samantha desperately clutched the harp, attempting to stifle its cries, waves of hunters, drawn by its lament, crashed against the Spears of the Sea. Alexander, Harriet, and Samantha, lying in wait, deployed every skill and weapon at their disposal. Samantha with her spear, Alexander with his magic, and Harriet with her unmatched archery, they fought valiantly. Their battle raged through the forest, their foes relentless. In the end, despite being overwhelmed by numbers and the ethereal call of the harp, the team managed to hold back the tide. Through tears, sweat, and the defiant roar of the night, they reached the extraction point, securing victory. The golden harp, with its voice of gold and heart of cold, was theirs, but its songs of woe echoed long into the night, a haunting reminder of the sacrifices made for glimpses of glory.
-Spears of the Sea's operation in Rhagost

Within the shadowed confines of the obsidian forest near District 82, a dangerous mission unfolds under a sky veiled with grey clouds. Autumn and Alexander, each with their own motives, penetrate the forest’s depths, targeting an ancient demonic artifact possessed by a deserter named Malum and his loyal followers. Autumn, with her swift reflexes, charges towards strategic points, deploying smoke and engaging in combat with an unknown figure in urban combat gear. Alexander, not to be outdone, employs arcane energy with a battle cry, summoning a mystical robotic warrior to aid in their shared quest. Their encounter is rife with missed arrows, exchanged fires, and the tangible tension of a possible alliance amidst the chaos.

As the confrontation intensifies, the forest air is charged with the scent of damp earth and the sounds of steel against steel. Alexander, attempting to broker a hasty truce, proposes an alliance with his ephemeral adversary, suggesting they postpone their duel until after securing the artifact. Despite initial cooperation, evidenced by their combined assaults on the surrounding obstacles, their uneasy alliance crumbles. Encounters with the figure in urban combat gear become increasingly hostile, leading to parries, attacks, and injuries as reality begins to blur with the intensity of their nightmare. In the end, despite Autumn's relentless assault and Alexander's desperate attempts to find common ground, the Sapphire Martyrs emerge as the indisputable victors, leaving our protagonists to fade from the nightmare, their mission unfulfilled and their futures uncertain.
-The Sapphire Martyrs's operation in District 82

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Alexandra Harris

Jack Francis


Caelum Cross

Jodie Moore

Leo Renner

Ryan Harris

Jessica Li

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Gabriella Savoy

Alexandra Harris

Ryan Harris

Avi Arkwright

Jack Francis


Carter Andersen

Caelum Cross