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Welcome to Haven, a small, innocuous New England town near the coast and only a short commute from Boston. Nestled amongst the forests and not far from the coast the town is home to average townies and university students, but attracts its share of campers and boaters.
It also happens to be the weakpoint between worlds, where creatures of myth and folklore creep across. Drawing a large number of supernatural beings, it is protected and fought over by secret societies.
In order to play, connect the telnet client (MUSHclient / CMUD / MUDlet) of your choice to havenrpg.net:3000
Please be mature and responsible.
Any player is free to use or share any intellectual property of this game including lore and gameplay systems in any way they wish, in whole or in part without limits or attribution.(This does not include anything created by a player)
In News
The battle rages on with the Valorian defenses gradually eroding under the relentless assault, despite their initial strategic advantage. Elias leads an assault on the fortifications, and as the defenders falter, Castiel vanishes into thin air only to reappear close to Nikki, hinting at a personal duel amid the larger conflict. The combatants display a combination of martial prowess and magical capabilities, from Autumn’s archery to the supernatural leaps and hand-to-hand combat displayed by Nikki, every move is a testament to their determination and skill. The engagement crescendos as the defenders are systematically neutralized, thanks, in part, to a well-coordinated blend of physical combat and strategic magical interventions. Despite the personal vendettas and chaotic skirmishes, the overarching goal remains clear: breach the Valorian fortifications. As the dust settles and the last of the Valtorian soldiers fades from the nightmare, victory is claimed by the Spiritual Moderates Alliance, marking a significant albeit hard-fought triumph against their adversaries. This victory not only illustrates the intensity and complexity of the battles fought within Navorost but also hints at the underlying alliances and enmities that fuel this unending conflict.
-The Forged Fortune's operation in Navorost
The conversation between Lynette and the frightened woman quickly revealed a deep-seated fear of someone, or something, that had inflicted harm upon her. Despite Lynette's brusque attempt to offer help, her mention of "territory" only served to amplify the woman's fear, prompting her to flee desperately. Lynette's effort to capture the interaction for social media ultimately fell flat, as she decided against recording the woman's injuries, an act that may have violated the unspoken ethics of her online persona. The botched rescue attempt ended with the woman escaping Lynette's grasp, and a collective disappointment from the onlookers, including the Tsubaki guards and local residents, leaving Lynette to disengage from the situation and retreat to the comfort of her routine, all the while deleting the failed attempt at heroism from her phone.
-Lynette's odd encounter(SRTakeshi)
However, the tide of battle began to turn as the Black Flame warrior, unyielding and ever resourceful, drew her bow. Arrow after arrow pierced the night, each one striking Declan with bruising force despite his best efforts to evade or absorb the impact with his armor. The onslaught was relentless, each arrow a hammer blow to Declan's resolve, wearing him down, bruising flesh and spirit. In a pivotal moment, one arrow found its mark, wounding Declan's right leg and hobbling his movements. Despite his valiant fight, the relentless assault took its toll, ultimately leading Declan to charge toward a depression, seeking momentary refuge. The struggle reached its climax as Declan, overwhelmed and battered, faded from the nightmare, signaling the victory of the Black Flame. The battle was over, the area secured for the moment by the dark-robed warrior, marking a conclusive and bitter defeat for Declan.
-The Black Flame's operation in Navvere
The situation rapidly escalates as Seamus, noted for his usual reluctance to confrontation, boldly charges at the cultists, creating a distraction that allows Beth to free Stacey's sister. In the chaos, a bewildering energy transforms two cultists into stone, while Seamus relentlessly subdues another, all amidst chilling curses and threats of eternal torment from the cultist leader. With Stacey's sister freed, the group makes a hasty retreat, dodging an unnatural chill and disappearing lantern lights that cease as mysteriously as they appeared. In gratitude, Stacey offers Beth a necklace, believed to bring luck, before they part ways in a moment of relief mingled with the surreal aftermath of their adventure. Seamus's sarcastic final words underline the night's strange and dangerous ordeal, suggesting a hope to never find themselves in such a bizarre predicament again.
-Beth's odd encounter(SRLark)
The narrative takes an unexpected turn when Seamus and his companion Beth are interrupted at home by a drenched young woman in desperate need of assistance. Her car has failed amidst the downpour, and with her phone rendered inoperable, she pleads for their help to find an important contact lost in the nearby woods. Driven by a sense of urgency and the promise of changing fortunes, she manages to convince Seamus and Beth to embark on a rescue mission under the cloak of a relentless storm. As they set out into the night, their journey morphs into more than just a detour from Seamus's initial investigation. It becomes a race against time to aid a stranger in distress, underscoring the unpredictability and interconnectedness of the small town's struggles against both human and possibly supernatural threats. This unforeseen quest adds layers to Seamus's character, showcasing his willingness to venture into the unknown for the sake of others, even as dark clouds of a different nature loom on his horizon.
-Seamus's odd encounter(SRKah)