Augment
Syntax: Augment (weapon/armor) (Type)
When used in an engineering bay this command enhances a weapon or set
of armor for cash.
The Engineering skill reduces the cost and increases the duration of
augments, the hunter focus reduces the cost of augments except for
advanced, and the commander focus increases the duration of augments. Augments
on melee weapons have an indefinite duration.
The possible types are:
Advanced
Costs $1, 000. Causes weapons to do 20% more damage or armor wearers to
take 20% less damage for the duration. Is temporary, even on melee
weapons, unlike other augmentations.
Silver
Costs $250. Causes weapons to apply
additional stagger to werewolves struck with them.
Gold
Costs $250. Causes weapons to apply
additional stagger to characters with a gold vulnerability.
Bone
Costs $250. Causes weapons to apply
additional stagger to characters with a bone vulnerability.
Wood
Costs $250. Causes weapons to apply
additional stagger to vampires.
Incendiary
Costs $250. Ranged weapons only. Makes them unaffected by a vampires
damage per round cap.
Iron
Costs $250. Causes weapons to apply
additional stagger to faeborn.
Quartz
Costs $250. Causes weapons to apply
additional stagger to demonborn.
Obsidian
Costs $250. Causes weapons to apply
additional stagger to angelborn.
Radioactive
Costs $250. Causes weapons to apply
additional stagger to demigods.
Flechette
Costs $250. Causes ranged weapons to do more damage based on the max
and current defense value of the target with a bonus to those without
clothing.
Armorpiercing
Costs $500. Attacks do less damage overall but do sixty
percent of that damage to targets in cover.
Stagger is only applied if an attack does at least 5 damage. Augmented weapons
cannot be poisoned.