Cryomancy
Requirements : Rank 1 requires Elemental Magic 1
Rank 2 requires Elemental Magic 2
[Rank One]:
Chill : Unspecified range; the target is weakened for one round. More
effective in cold weather.
Roleplay : You can cause objects to rapidly cool by up to 15C (27F).
If target is under the effects of Pyromancy’s Sweat, removes Sweat and doesn’t
apply
weaken.
Consumes your attack for one round.
Reinforce : Unspecified range; the target’s armor is reinforced with ice
drawn from the air. Slows movement, but grants 30% damage resistance if
armor’s worn.
Roleplay : You can reinforce objects with ice drawn from the air.
If target is under the effects of Burnarmor, removes them.
Consumes your attack for one round.
Colddiscipline : Unspecified range; the target does increased damage with
ranged weapons but is slowed.
Roleplay : You can still your autonomic system temporarily.
Consumes your attack for one round.
[Rank Two]:
Stickweapons : Unspecified range; the target is unable to effectively use
long blades, pistols, thrown weapons or short blades for two rounds if they
did not use them the
previous round.
Roleplay : You can temporarily freeze weapons into their holsters and
sheaths.
Consumes your attack for one round.
Coldsnap : Unspecified range; the target cannot attack or move for one
round.
Roleplay : You can turn small amounts of water to ice instantly.
Only usable outdoors in the rain.
Consumes your attack for one round.
All abilities require a magical focus.