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New Haven RPG > Helpfile  > cult creation

cult creation

Creating a cult is a multi-step process; first, you should come up with a
theme for your cult and think about what change it is they’re looking to enact
upon the world, even if it is just locally. Once you have a theme in mind, you
can then use the following commands to work your way through the creation
process:

[Mandatory Commands]:
Syntax:/u>/iCreate a new cult by the name specified. Costs 50,000 scheme influence.

Syntax:/u>/iEnter the editor to edit the description in Cult/Sect info (society). Valid
fields are summary, history, roles, npcs.

Syntax:/u>/iSets your society’s symbol to the string; see the symbol section in ‘help
customize’.

Syntax:/u>/iSets the society’s political and philosophical positions; see help society
positions.

Syntax:/u>/iSets the society’s restrictions; see help society restrictions.

Syntax:/u>/iAssign your society’s NPC soldiers a short description.

Syntax:/u>/iEnter the editor to describe your soldiers in greater detail.

Syntax:/u>/iSet the name and type of the Eidolon for your Cult or Sect.

[Optional Commands]:
Syntax:/u>/iToggle whether your society is joinable from creation.

Syntax:/u>/iToggle whether your society will accept alts.

Syntax:/u>/iPuts a society into stasis, where it will begin to recover secrecy; full
secrecy should be restored within 3 months.

Syntax:/u>/iTakes a society out of stasis.

Syntax:/u>/iEnter an editor where you can list player names, those players can become your
Eidolon even if not part of the cult/sect with cult/sect becomeeidolon (group
name)

Syntax:/u>/iChange the name and type of the Eidolon for your Cult or Sect. Costs some
resources.