cult creation
Creating a cult is a multi-step process; first, you should come up with a
theme for your cult and think about what change it is they’re looking to enact
upon the world, even if it is just locally. Once you have a theme in mind, you
can then use the following commands to work your way through the creation
process:
[Mandatory Commands]:
Syntax:/u>/iCreate a new cult by the name specified. Costs 50,000 scheme influence.
Syntax:/u>/iEnter the editor to edit the description in Cult/Sect info (society). Valid
fields are summary, history, roles, npcs.
Syntax:/u>/iSets your society’s symbol to the string; see the symbol section in ‘help
customize’.
Syntax:/u>/iSets the society’s political and philosophical positions; see help society
positions.
Syntax:/u>/iSets the society’s restrictions; see help society restrictions.
Syntax:/u>/iAssign your society’s NPC soldiers a short description.
Syntax:/u>/iEnter the editor to describe your soldiers in greater detail.
Syntax:/u>/iSet the name and type of the Eidolon for your Cult or Sect.
[Optional Commands]:
Syntax:/u>/iToggle whether your society is joinable from creation.
Syntax:/u>/iToggle whether your society will accept alts.
Syntax:/u>/iPuts a society into stasis, where it will begin to recover secrecy; full
secrecy should be restored within 3 months.
Syntax:/u>/iTakes a society out of stasis.
Syntax:/u>/iEnter an editor where you can list player names, those players can become your
Eidolon even if not part of the cult/sect with cult/sect becomeeidolon (group
name)
Syntax:/u>/iChange the name and type of the Eidolon for your Cult or Sect. Costs some
resources.