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New Haven RPG > Helpfile  > cult creation

cult creation

Creating a cult is a multi-step process; first, you should come up with a
theme for your cult and think about what change it is they’re looking to enact
upon the world, even if it is just locally. Once you have a theme in mind, you
can then use the following commands to work your way through the creation
process:

[Mandatory Commands]:
Syntax: Cult create (name)
Create a new cult by the name specified. Costs 50,000 scheme influence.

Syntax: Cult (field)
Enter the editor to edit the description in Cult/Sect info (society). Valid
fields are summary, history, roles, npcs.

Syntax: Cult symbol (string)
Sets your society’s symbol to the string; see the symbol section in ‘help
customize’.

Syntax: Cult positions (position) (stance)
Sets the society’s political and philosophical positions; see help society
positions.

Syntax: Cult restriction (restriction/soft)
Sets the society’s restrictions; see help society restrictions.

Syntax: Cult soldiername (string)
Assign your society’s NPC soldiers a short description.

Syntax: Cult soldierdescribe
Enter the editor to describe your soldiers in greater detail.

Syntax: Cult makeeidolon (Demon/Fae/Divine/Ghost/Cthulian/Primal) (Name)
Set the name and type of the Eidolon for your Cult or Sect.

[Optional Commands]:
Syntax: Cult closed
Toggle whether your society is joinable from creation.

Syntax: Cult canalt
Toggle whether your society will accept alts.

Syntax: Cult stasis
Puts a society into stasis, where it will begin to recover secrecy; full
secrecy should be restored within 3 months.

Syntax: Cult unstasis (society name)
Takes a society out of stasis.

Syntax: Cult eidolonplayers
Enter an editor where you can list player names, those players can become your
Eidolon even if not part of the cult/sect with cult/sect becomeeidolon (group
name)

Syntax: Cult changeeidolon (Demon/Fae/Divine/Ghost/Cthulian/Primal) (Name)
Change the name and type of the Eidolon for your Cult or Sect. Costs some
resources.