Haemomancy
Requirements : Rank 1 requires Dark Magic 1, or 3 with Necromancy
Rank 2 requires Dark Magic 2, or 4 with Necromancy
[Rank One]:
Burstvessel : Unspecified range; Target is blinded for one round, left with
lingering bloodshot eyes.
Roleplay : You can burst minor surface blood vessels, blinding someone for
several seconds if it targets the eyes.
Consumes your attack for one round.
Declot : Unspecified range; Target will take 15% more damage from all non
blunt attacks next round.
Roleplay : You can temporarily stop wounds from clotting like they should.
Consumes your attack for one round.
SlowHeart : Unspecified range; Target can move or attack next round, but not
both.
Roleplay : You can slow down someone’s heart, causing them to feel faint and
lightheaded.
Consumes your attack for one round.
[Rank Two]:
Bleed : Unspecified range; Target takes 10% of their missing defense in
damage.
Roleplay : You can cause someone to bleed far more intensely for a few
seconds.
Consumes your attack for one round.
Heartattack : Unspecified range; If the target has defense lower than your
power, they are instantly dropped to 0 defense and wounded.
Roleplay : You can speed up someone’s heart, potentially leading to a panic
attack or death in an already badly injured person.
Consumes your attack for one round.
All abilities require a magical focus.