Invitation
Invitation is the term for the degree to which a character has invited evil
into their life.
Like in much of folklore, evil gains more power over people the more they act
in ways that invite it in, even though those ways are often unfair or unknown to
the potential victim.
Invitation goes up as characters interact with those of a higher moral tier.
The more personal or focused the attention is the faster it increases, for example,
roleplaying one on one in a private setting. Invitation doesn’t go up if the characters
are engaged in some activity like they’re on a plot or in a fight. Invitation can
also be increased by making bargains with demons.
Invitation can then be boosted by various bonuses specific to the other
character, such as being the target of someone’s fixation or having a fabled
interaction, or investigating that individual.
Roleplaying with characters of an equal or lower moral tier reduces your
invitation.
You can see someone’s invitation level in their aura with ‘look (person) aura’
if you have an aura charm.
Invitation Beckoner(1)
Free Supernatural Lure for higher tiers.
Adesc lock for up to 6 hours.
Marked(2)
Can be the target of spiritwhisper.
Can be the target of the fimagine command, forcing the target to imagine
something.
Adesc lock for up to 18 hours.
Darkened(3)
Can see their inventory at any time with examine.
Can also view their stash with stashview.
Face no penalty for stealing less expensive items.
Can install an implant or neutralizing implant against the target’s will.
Adesc lock for up to 54 hours.
Marred(4)
Can hack their MyHaven.
Can brainwash cleanse against their will.
Can apply temporary brands with tbrand against their will.
Adesc lock for up to 100 hours.
Tarnished(5)
Can use the bedwindow command to infiltrate their bedroom.
Can be the target of the locate command to see the room they are in and
the direction of it.
Isn’t required to be helpless for people to steal from them.
Adesc lock for up to 200 hours.
Tainted(6)
Can be bitten without needing to be helpless or tranced.
Cannot defeat higher tiers in combat, and always can be pinned by them.
When a higher tier pays attention to them, they sometimes experience bliss.
Cannot resist brainwash fatecraft.
Adesc lock for up to 300 hours.
Stained(7)
Can have their stash stolen from with the stashsteal command.
Cannot resist being fleshformed.
Knockoutpunch always succeeds when done by a higher tier.
Adesc lock for up to 400 hours.
Twisted(8)
Cannot resist being branded.
No penalty for other characters for stealing any item.
Cannot resist having imprints locked.
Adesc lock for up to 500 hours.
Damned(9)
Cannot resist being turned.
Cannot resist any brainwash command.
No penalty for being maimed.
Adesc lock for up to 600 hours.
Lost(10)
No penalty for being killed.
If at this invite level without modifiers, cannot be resurrected and invite
level will never go back down.
Adesc lock for up to 1000 hours.