makeroom
Syntax:/u>/iLocation sets the area your new room will be in. This determines how far
a character will have to travel in order to reach the room in question.
Valid locations
Earth: America, Boston, BrownUniversity, USA, Canada, Mexico, SouthAmerica,
Europe, Africa, Asia and Australia.
Dreamworld: Dreamscape
Delves: Biringan, Eldorado, Camelot, Shangri-la, Babylon, Atlantis
Other worlds: Lauriea, Nissenia, Celestriana, Westrend, Navorost, Gharrek,
Navvere, Northgard, ANupharis, Rhagost, District 82
You can also use the area ‘Mists’ this is a generic area for plots which can
be used if nothing else is appropriate.
Type:
The type of room determines what kind of room you are building. Room types
have some coded effects, including how dirty characters standing in it get.
Valid types are:
air, alley, bank, basement, beach, cafe, cave, club, commercial, forest,
hospital, house, park, restaurant, rooftop, shop, street, swamp, tunnels,
underwater, warehouse, water.
Status:
The first room must be set public if you want to build a new map. Private
rooms will be built off whichever room you are standing in. Private rooms
will not trip public alarm for blood, armor or weapons.
Quadrant:
This determines which quadrant of the area you have chosen the room will
be built in. This is mostly relevant to travel times. You can only set
quadrants in public rooms.
Valid quadrants are:
N, NE, E, SE, S, SW, W, NW, C
Adjacent is a special type of quadrant used to represent an area too far
away to drive to, but only a few minutes away by car or bus.
Exit:
Used for private rooms, this will determine where the room connects to the
room you are building off of.
Description:
This sets the room’s description.
Once a room is made, you can use the myrooms or some of the decorate
commands to edit it.