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New Haven RPG > Helpfile  > Monster Guests

Monster Guests

After a character has been playing for a while they will have the chance
to create a monster guest. These are powerful creatures who have wandered
into the city from other realms.

They do not have normal PC limits on what stats, or disciplines they can buy
and are less impacted by stagger, and cannot be affected by most stuns. They
can also create other types of custom attack, and do more damage with
aoe attacks.

Those 10 feet tall or larger have further reduced stagger effects and double
the defense pool of others but move much slower and cannot enter indoor
areas. Monsters earn karma for injuring and killing PCs, although there are
some limits to this to prevent abuse. If a monster is in a borough they will
continually degrade the quality of that borough and earn karma over time,
while also growing weaker.

Monsters cannot start fights, if they attempt to do so the target will flee
away from them.

Whenever a monster is on grid all societies with scouts will receive regular
updates about their location. Monsters can be either sea monsters or land
monsters. Sea monsters do half damage while on land but can breathe
underwater and fight in aquatic areas without penalty.

Defeating a monster grants some bonus experience, and also usually an
increase to your combat experience cap, distributed evenly amongst all those
who helped defeat it with a maximum increase of 500000 being awarded.

If a monster is never defeated they can choose to delete to have the monster
leave the city once they no longer are doing passive damage to boroughs.

Monsters can also leave early and get most of the karma they would have
earned if players bring them a helpless fabled character, in which case they
can do escape kidnap (target character) and escape with the fabled character
off grid back to some lair.

If the fabled character has roleplayed a bunch with the monster they can
also leave early by doing escape kidnap/nokidnap (fabled character)
This doesn’t require the fabled character to be helpless. If they leave
without kidnapping them they won’t get as much karma however.