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New Haven RPG > Helpfile  > Monsters

Monsters

Monsters are NPCs created by Storyrunners for use in their plots. The power
level of monsters that can be summoned is somewhat dependent on the number
of characters in the room at the time.

Make Monster
-Places you in an editor to set the monsters descriptive fields and
disciplines.

Monster List
-Lists your monsters, you can have up to 5 at a time.

Monster Info (number)
-View detail on a monster on the list.

Monster Delete (number)
-Delete a monster from the list to free up the slot for others.

Monster Summon (boss/bossminions/gang) (one or more numbers)
-Summon monsters balanced to the combat powers of the players. Either a single
creature, a single strong creature with weaker minions, or a group of
monsters.

Monster Unsummon (NPC name)
-Makes the target NPC monster disappear.

Monster ability (NPC Name) (ability name)
-Make the monster use the specified ability on its next attack.

Monster Startfight (slow/1-10)
-Starts a fight between PCs and the monster in the room, the fight can either
be slow(turn based) or you can specify the speed.

Monster Target (NPC Name) (target name)
-Makes a particular monster of yours target a particular character in a fight.
This will also cause a NPC who isn’t currently in a fight to join it.

Monster Fightspeed (NPC name) (1-100)
-Sets the speed of the fight the targeted NPC is in, the NPC is in a slow
fight this will convert it to fast.

Monster Pausefight
-Pauses a fast combat fight in the same room as the Storyrunner, use the
command again to unpause.

When creating a monster you can set an ability that it will sometimes use in
combat, e.g. fraggrenade, burden

You can also potentially set a special for it’s attacks from a list of
knockback, entrap, grapple, steallife, damage, weaken, slow, or aoe.