myattacks
Syntax/i/u/span: make attack/u>/imyattacks create/u>/i/iName/u>/iIf the name is stab, the syntax in combat will be/u>/iDiscipline/u>/iSpecial/u>/i/iMyself/u>/iTarget/u>/iBystanders/u>/iDelayed messages are those seen when a delayed attack hits.
Syntax/u>/imyattacks list/u>/iWill list the name, disc and special effects for saved custom attacks.
Syntax/u>/imyattacks info (custom name)/u>/iWill show information about the created custom attack.
Syntax/u>/imyattacks delete (custom name)/u>/iWill delete an already made custom attack.
In addition, you can change parts of an already created attack individually with
the following syntaxes/u>/imyattacks rename (name) (newname)
myattacks discipline (name) (discipline)
myattacks special (name) (special)
myattacks myself (name) (message)
myattacks target (name) (message)
myattacks bystanders (name) (message)
myattacks myselfdelayed (name) (message)
myattacks targetdelayed (name) (message)
myattacks bystandersdelayed (name) (message)/u>/ikeys.
$N/u>/i$n/u>/i$M/u>/i$m/u>/i$S/u>/i$s/u>/i$E/u>/i$e/u>/isuch as ‘mildly wounds him’ or ‘deflects off her armor’. So it is good to leave
the end open-ended when writing the way it looks for the sections of myself,
target, bystanders, etc, by using words like this, that, which, ‘the attack’,
etc.