Navorost
Navorost unfolds beneath a canopy of vibrant skies; a land where fertile
coastal plains give way to rolling hills and dense interior jungles. Three
great rivers, the Serpentine, the Goldflow, and the Mistral, flow from distant
shores to intersect in the central highlands, their waters sustaining
countless settlements along their meandering courses.
The Kingdom of Nar claims dominion over the western half of the continent, its
borders defined by a series of stone keeps. The ancient city of Kingfisher
Landing on the coast serves as their capital of the region, although it has
fallen heavily into decline and squalor.
The port city of New Illaris represents the Empire’s most substantial
foothold, a planned community of precise grid streets and uniform white-stone
buildings that stands in stark contrast to the organic growth of native
settlements.
The eastern reaches of Navorost remain largely untamed, home to dozens of
nomadic tribes collectively known as the People. On the plains is the sacred
city of Nara’Khet which sprawls across seven hills at the confluence of
the Serpentine and Goldflow rivers; a mixture of a few ancient, worn stone
buildings and thousands of colorful tents which come and go with the seasons.
The rivers themselves are lifelines but also sources of danger, home to giant
crocodilians and predatory aquatic beasts. In recent years, unsettling rumors
have drifted downriver and along the coasts whisper of Illarin Empire
surveyors sighted along the northern borders and warships mapping the eastern
shores. While Nar officials publicly dismiss these reports, fortifications are
quietly being strengthened, and a palpable tension underlies the surface
prosperity, hinting at a looming conflict for control of Navorost’s rich
lands. Deep within the jungle interior, crumbling ziggurats and vine-strangled
statues speak of even older civilizations, perhaps connected to the rumoured
eastern continent, their secrets guarded by the encroaching wilderness and its
formidable megafauna.