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New Haven RPG > Helpfile  > Navvere

Navvere

Shrouded in perpetual mist and surrounded by treacherous reefs, Navvere rises
from the eastern seas like a fevered dream, a verdant, volcanic isle where law
is merely a suggestion and freedom must be paid for with vigilance. This
island-nation defies both Illarin Imperial cartography and conventional
governance,
existing as a patchwork of territories controlled by rival pirate captains,
smuggler kings, and mercenary companies.

The port city of Blackwater dominates the eastern coast, its sprawling docks
and warehouses built from the weathered timber of captured vessels. The city
operates under the loose governance of the Captain’s Council, thirteen pirate
lords who meet in the upper chambers of the Drowned Court, a grand hall
constructed from the salvaged hulk of an Imperial flagship. Here, disputes are
settled with words when possible, steel when necessary, and never with
Imperial law.

Inland, the jungle-covered slopes of Mount Karthex conceal the ruins of an
ancient civilization predating even the oldest Imperial records. Expeditions
into these ruins seldom return whole, if at all, yet the promise of forgotten
artifacts and esoteric knowledge continues to lure the ambitious and the
desperate alike.

Off the southern coast is the Smuggler’s Archipelago, a labyrinthine network
of
coves, hidden beaches, and submerged caves where contraband from across the
realms changes hands. The most notorious of these, Siren’s Cove, is said to be
protected by ancient pacts with creatures from The Fae, ensuring that
Imperial vessels approaching its waters inexplicably lose their way or find
themselves dashed against suddenly appearing reefs.