Pyromancy
Requirements: Rank 1 requires Elemental Magic 1
Rank 2 requires Elemental Magic 2
[Rank One]:
Burnarmor/span: Unspecified range; if target uses armor, they take 20% more
damage from all sources for one round.
Roleplay: You can make objects blacken and smoulder.
Also removes Reinforce.
Heatmetal: Unspecified range; the target’s attacks with sharp weapons do
more damage.
Roleplay/span: You can cause metal you touch to turn red hot.
Sweat: Unspecified range; the target is weakened for one round. More
effective in hot weather.
Roleplay: You can cause objects to rapidly heat up by up to 15C (27F).
If the target is under the effects of Chill, remove chill and doesn’t apply
weaken. Also removes the effects of Cryomancy’s Colddiscipline.
[Rank Two]/span:
Burnweapon: Unspecified range; the target cannot effectively use bows or
blunt weapons for two rounds.
Roleplay: You can cause small fires on wooden objects.
Startfire: Unspecified range; the target takes damage, reduced by cover,
based on your arcane power.
Roleplay/span: You can start fires on most combustible objects, such as cotton
clothing.
Only works when it’s not raining, and doesn’t work on naked targets.
All abilities require a magical focus.