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New Haven RPG > Helpfile  > Rhagost

Rhagost

Rhagost is characterized by rolling emerald plains, ancient forests, and
towering snow-capped mountain ranges. Here, human settlements have managed to
flourish in the shadows of their divine masters, creating a patchwork of city-
states, baronies, and free towns.

The great city of Luminaris stands at the continent’s heart, its alabaster
towers and golden domes visible for leagues across the Verdant Plains. With a
large crystal spire at its center, the city serves as neutral ground where
divine emissaries and mortal diplomats alike may treat with one another
without fear of celestial retribution.

To the east lie the Whispering Woods, where the trees grow tall enough to
scrape the underside of the heavens. The woods are full of bandits and
mythological monsters, making them a dangerous locale to visit, but also a
good hiding place from the agents of the divine houses, those who oppose
divine rule often live in these places.

The western shores are dominated by the Seven Harbor Cities, a loose
confederation of trading ports where merchant princes worship gold as
fervently as any god. Their ships, venture to the farthest corners of the
Godrealm and occasionally beyond, returning with exotic treasures and
stranger tales.

Atop the peak of Mount Theogon is the Academy of Service, a towering temple of
stone where angels and those of angel blood train the next generation of
servants to the gods and maintain libraries and host debates on the nature of
service.

The Blood Fields of southern Rhagost serve as grim reminder of the last time
two of the godly houses went to war, the field carpeted in blood-red
flowers that grow with almost preternatural speed even now, five centuries
later.