shop
Players are able to build and run their own shops in Haven by either using the
develop command on an undeveloped area of land or by purchasing an existing
Shop and using the decorate command to suit their needs. Commands oriented
toward
setting up goods require trust to be set by the business owner.
Shops are social commercial ventures, stores are those oriented towards
selling items and offices are cheaper commercial properties which cannot
sell anything.
Syntax:/u>/iLists all shops built by PCs and their status.
Syntax:/u>/iLists all shops owned by a character.
Syntax:/u>/iDisplays details about a particular shop.
Syntax:/u>/iPurchase a shop that is for sale. You do not have to be on the property.
Syntax:/u>/iSet a shop for sale at a certain price. Set the price to 0 to take the shop
off the market. It is not necessary to be on the property.
Syntax:/u>/iForfeits ownership of the shop and all ongoing maintenance attached.
Syntax:/u>/iSets the name of a character’s shop as displayed in holdings and shop list.
Syntax:/u>/iSets the peak hour of the shop or store, at this time the property has a
chance to be a hotspot for earning influence.
Syntax:/u>/iTurn a shop into a store.
Syntax:/u>/iTurn a store into a shop.
Syntax:/u>/iDisplays everyone who has a shopkey to the owner.
Syntax:/u>/iAllows another character to bypass all locks in the property. It is required
for shop trust. The other character must be present.
Syntax:/u>/iRevokes a character’s key.
Syntax:/u>/iAllows another character control over decorate commands as well as the ability
to edit shop goods and shopkeepers.
Syntax:/u>/iAdds a shopkeeper mob to the room in question. A shopkeeper is required to add
goods to the list. Only one shopkeeper can exist per room. You must shop save
for the shopkeeper to appear.
Syntax:/u>/iRemoves the shopkeeper from the room.
Syntax:/u>/iLists all existing goods that can be sold from the shop.
Syntax:/u>/iThis puts you in the customize buffer for shop objects. Note that you cannot
edit one aspect of a shop object at a time. Every time you use this command
over an existing object, you will be overwriting it with whatever is in the
buffer. Use Abort if you do not wish to do this. Drug objects can only be
sold to the store/shop owner.
Syntax:/u>/iDeletes the good from the good list.
Syntax:/u>/iAdds the good in question to a shopkeeper’s list.
Syntax:/u>/iRemoves the most recently added good from the shopkeeper’s list.
Syntax:/u>/iSaves the shop and processes any changes that have been made. No changes will
be visible to shopkeepers or goods until this command has been used. This
command also purges everything that was on the floor.
Syntax:/u>/iShows a list of all characters employed at a shop.
Syntax:/u>/iFires a character working in a shop. That character loses his next paycheck.
Syntax:/u>/iEnter an editor to write an advertisement for your shop, visible in shop info.