shop
Players are able to build and run their own shops in Haven by either using the
develop command on an undeveloped area of land or by purchasing an existing
Shop and using the decorate command to suit their needs. Commands oriented
toward
setting up goods require trust to be set by the business owner.
Shops are social commercial ventures, stores are those oriented towards
selling items and offices are cheaper commercial properties which cannot
sell anything.
Syntax: shop/store/office list
Lists all shops built by PCs and their status.
Syntax: shop owned
Lists all shops owned by a character.
Syntax: shop info (number)
Displays details about a particular shop.
Syntax: shop buy (number)
Purchase a shop that is for sale. You do not have to be on the property.
Syntax: shop sell (number) (price)
Set a shop for sale at a certain price. Set the price to 0 to take the shop
off the market. It is not necessary to be on the property.
Syntax: shop abandon (number)
Forfeits ownership of the shop and all ongoing maintenance attached.
Syntax: shop name (string)
Sets the name of a character’s shop as displayed in holdings and shop list.
Syntax: shop peakhour (number)
Sets the peak hour of the shop or store, at this time the property has a
chance to be a hotspot for earning influence.
Syntax: shop storeconvert (number)
Turn a shop into a store.
Syntax: shop shopconvert (number)
Turn a store into a shop.
Syntax: shop roster
Displays everyone who has a shopkey to the owner.
Syntax: shop shopkey (name)
Allows another character to bypass all locks in the property. It is required
for shop trust. The other character must be present.
Syntax: shop lockchange (name)
Revokes a character’s key.
Syntax: shop trust (name)
Allows another character control over decorate commands as well as the ability
to edit shop goods and shopkeepers.
Syntax: shop shopkeeper add (short description)
Adds a shopkeeper mob to the room in question. A shopkeeper is required to add
goods to the list. Only one shopkeeper can exist per room. You must shop save
for the shopkeeper to appear.
Syntax: shop shopkeeper remove
Removes the shopkeeper from the room.
Syntax: shop good list
Lists all existing goods that can be sold from the shop.
Syntax: shop good create (number)
This puts you in the customize buffer for shop objects. Note that you cannot
edit one aspect of a shop object at a time. Every time you use this command
over an existing object, you will be overwriting it with whatever is in the
buffer. Use Abort if you do not wish to do this. Drug objects can only be
sold to the store/shop owner.
Syntax: shop good delete (number)
Deletes the good from the good list.
Syntax: shop good add (number)
Adds the good in question to a shopkeeper’s list.
Syntax: shop good remove (number)
Removes the most recently added good from the shopkeeper’s list.
Syntax: shop save
Saves the shop and processes any changes that have been made. No changes will
be visible to shopkeepers or goods until this command has been used. This
command also purges everything that was on the floor.
Syntax: shop workers
Shows a list of all characters employed at a shop.
Syntax: shop fire (name)
Fires a character working in a shop. That character loses his next paycheck.
Syntax: shop advertisement (number)
Enter an editor to write an advertisement for your shop, visible in shop info.