Society Positions
Societies can be defined by their philosophical and political positions. The more unique a society’s positions compared to other societies, the more of a bonus to their secrecy they afford; positions are also used to determine alliances.
Syntax: society position (position) (stance)
Valid stances are: neutral, mild, moderate, or strong.
[Anti-Supernatural/Pro-Supernatural]:
Anti-Supernatural:
+1, 3, 4% life force if natural.
–1, 3, 4% life force if supernatural.
At strong stance, all supernaturals in the society are slaves, with no ability to access higher levels of trust or standing and the ability to be incapacitated or tracked by any natural society member with the control command.
Pro-Supernatural:
+1, 3, 4% life force if supernatural.
–1, 3, 4% life force if natural.
At strong stance, all naturals in the society are slaves, with no ability to access higher levels of trust or standing and the ability to be incapacitated or tracked by any supernatural society member with the control command. Raises minimum joining age to 21.
[Material/Spiritual]:
Material:
–5, 15, 25% from the cost of cars.
+5, 15, 25% to the cost of horses.
+1, 3, 5% income.
+1, 2, 3% firearms damage.
–1, 2, 3% melee weapons damage.
–1, 3, 5% arcane power.
–1, 4, 5% tooth and claw discipline.
Spiritual:
–5, 15, 25% from the cost of horses.
+5, 15, 25% to the cost of cars.
–1, 3, 5% income.
+1, 2, 3% melee weapon damage.
–1, 2, 3% firearms damage.
+1, 3, 5% arcane power.
+1, 3, 5% tooth and claw discipline.
[Combative/Manipulative]:
Combative:
+1, 3, 5% damage.
Manipulative:
–1, 3, 5% damage.
[Autocratic/Democratic]:
Autocratic:
Leader loyalty praises worth 250, 500, 1000% of member praises.
Democratic:
Leader loyalty praises worth 150, 100, 50% of member praises. At at least mildly democratic, the leader is automatically replaced by any individual with higher standing.