The Wild Hunt
The Wild Hunt is a group of Fae who venture out of the Other at regular
intervals to hunt and capture people to feed them into the system of games/human
artistry that their culture so enjoys. They particularly like to target more powerful,
influential or otherwise difficult and remarkable quarry.
In New Haven the Wild Hunt rides on the Winter Solstice as well as on the
Spring and Autumn Equinoxes, visiting the city and capturing PCs to be dragged off into
the Other.
After a character is created there’s a set amount of time before their capture
becomes due, this time is shorter for higher tier characters.
When captured your PC will lose a tier if they are T2 or higher and some of
their karma.
T5s lose 40k, T4s 30k, T3 20K, T2 10K, T1 5K.
If a character rerolls or deletes after being captured they will get all their
karma banked instead of 80%.
A character can use the ‘escape’ command to escape from the Other back to New
Haven a day or two after being kidnapped.
If they use escape ethically: They will escape in a way that doesn’t involve
betraying or screwing over other victims. This is more difficult however and the victim
will suffer more in their attempt to escape. As such, they won’t be able to raise
the tier of their character for at least 2.5 months from the value it was lowered to by
the kidnapping.
If they use escape unethically: They will escape however they can even if it
involves betraying or screwing over other victims. They will be able to raise
their tier back up after a month, but their moral tier will never be able to go below
that of what it was before they were kidnapped. e.g. a T3 who is kidnapped would go
down to T2, but if they escape unethically they won’t be able to go below moral tier
3. If this is the second time someone has been kidnapped and escapes unethically,
then unless they are now a higher tier they won’t be able to tier up again for two
months.
If a character stays in the Other realm for at least 10 weeks then when they
escape they will return to the newbie school instead of onto the grid, this allows
people to make fairly significant changes to their character, including changing
things like their archetype.
In lore this is explained by the Fae’s ability to use Fate Crafting magic to
change the history of people.