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New Haven RPG > 2025 > May (Page 20)

Combat Focus

There are three main focus paths: the arcane tree (minions, rituals, mancing);the combat tree (melee and ranged combat); and the professional tree (wealth,contacts, and social/job skills). Each focus tree has its own set of fociwithin it. Every point spent in one of these trees, regardless...

Innate Powers

Innate abilities are abilities that help further define your character'sspecific archetype, particularly in a racial sense. While there are no tierrestrictions on innate abilities, any given character may only possess asingle one; training one removes the option to train the others. All theseabilities have their...

vehicle costs

Cars, horses, and bikes are all vehicles, and all have different costs.Vehicles are paid for every week, the default value is 0.5% of the vehicle'svalue, but those with multiple vehicles garaged may pay less for their extraones if they aren't being loaned out, with the...

xterm color

Haven supports the full range of xterm 256 colour codes, which can beaccessed by using a backtick followed by the colour code in question, suchas ` for green text./u>/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i...