Ballistic Shields
Type: DefensiveThis discipline covers the use of modern shields that are designedspecifically to counteract gunfire. Due to the large size of shieldsanyone attempting to use them who didn't have them out at the start of thefight will suffer debuffs.Note: With shields, your 'shield' armor must...
Spears
Type: MeleeMax Range: 1Cap: Tier 1:20, 2:30, 3: 40, 4:80, 5:120This discipline covers the ability to use spears and similar weapons incombat. Spears excel in underwater environments but due to their large sizeare unwieldy when ambushed. Anyone attempting to use a spear in a combat...
Soldier Focus
Combat FocusRequirements: NoneThis stat represents the natural path of learning how to use firearms commonamongst modern day soldiers, police officers, and criminals. Each rank offersincreased access to the demolitions stat. Soldiers can make use of soldiering,commando and riot control abilities lines to help them in...
Blade Defense
Requirements: Blade Disciple 4.This stat conveys a mastery of melee defense. You take no stagger when hitwith melee weapons and take 10% reduced damage from them as well. Thisbonus increases to 20% if the weapon you are being struck with is yourstrongest....
Poisonous Toxin
Requirements: Hunter Focus 3Syntax: toxin (weapon) (poison)For $100 apply a single use poison to a bow, knife or spear. Once a targetis struck with that weapon they will take 5% of their defenses in damageevery round for the next 10 rounds.Toxins cannot be used on...
Paralytic Toxin
Requirements: Hunter Focus 1Syntax: toxin (weapon) paralytic-For $100 apply a single use paralytic to a bow, knife or spear. Once atarget is struck with that weapon they will suffer steadily increasingstagger for the next ten rounds of the fight.Toxins cannot be used on augmented weapons....
Sniper Training
Requirements: Soldier Focus 3This stat conveys +12 max range when using rifles and +8 when using carbines....