Haemomancy
Requirements : Rank 1 requires Dark Magic 1, or 3 with NecromancyRank 2 requires Dark Magic 2, or 4 with Necromancy[Rank One]:Burstvessel : Unspecified range; Target is blinded for one round, left withlingering bloodshot eyes.Roleplay : You can burst minor surface blood vessels, blinding someone...
Illusory Mancing
Requirements : Rank 1 requires Illusory Magic 1Rank 2 requires Illusory Magic 2[Rank One]:Distract : Unspecified range; Target does 50% less damage for one round.Roleplay : You can cause a momentary distraction in the corner of someone'svision.Consumes your attack for one round.Double : Unspecified range;...
Riot Control
Requirements : Soldier 1 or Warrior 1[Rank Two]:Gasmask : Passive; you do not receive the normal -20% ranged damagedebuff when wearing a gas mask. Gas mask wearers are immune to gas and air-based attacks.Roleplay : You know how to properly use a gasmask.Requires a gas...
Commando
Requirements : Hunter 1, Soldier 1, or Warrior 1[Rank Two]:Caltrops : No target; leaves a field of caltrops behind on your nextmove. Anyone moving within 10 distance of the centre of the field will beslowed for two rounds.Roleplay : You can skillfully spread caltrops.Requires and...
Soldiering
Requirements : Soldier 1[Rank Two]:Suppressor : No target; attaches or removes a suppressor from yourfirearm. When attached, your attacks do 10% less damage, but when attackingfrom distances >50, third parties won't see your attacks and your target won'tsee who they came from. Additionally, targets struck...
Martial Arts
Requirements : Hunter 1 or Warrior 1[Rank Two]:Grapple : Melee range; renders the target unable to move.Roleplay : You know how to grapple with someone to stop them leaving.Consumes your movement for one round.Trip : Melee range; renders the target unable to move.Roleplay : You...
Gadgets
Requirements : None[Rank One]:Pepperspray : Range 10; blinds opponent.Roleplay : You know how to skillfully use pepper spray.Requires a pepper spray object.Consumes your attack for one round.Triage : Melee range; restores 10% of target's maximum defense, twice aseffective when used on someone else. Not as...
Guarded Mind
This stat makes you immune to imprints and other forms of mind control suchas rituals and schemes. It does not offer protection against vampire bloodor brainwashing.This skill is no longer available....