execute
Syntax: execute (target)Kills a helpless target.As soon as the command is entered, if the victim is helpless, they will bekilled. Costs political capital against most targets. See Also capturing Political Thuggery ...
force
Syntax: force (target) (action) (field)Forces a helpless or possessed target to perform an action. Valid actions:wear, remove, show, take, use, eat, drink, expose, unexpose, join,givekeys, emote, and zip. Givekeys requires no field, and keys must bebe held in order to be used.See individual command helpfiles...
change
Syntax: change (hair/skin/eyes) (newstring) Syntax: change breasts (larger/smaller) Syntax: change age (value) Syntax: change height (inches/feet) (value) Syntax: change sexChanges a character's physical attributes. Changing a character's eyes, breasts, height, or sex may be changed for free inthe first five hours after creation in...
compete
Syntax: compete against (person) with (stat) and (stat) and (stat)This command allows you to test your stats against someone else's, up tothree at a time.For instance if you wished to arm wrestle with someone, use 'compete against(person)with strength'.This would test your strength against theirs, or...
stalk
Syntax: stalk (message)Used by Storyrunners to communicate with each other OOCly, alsomay be used by players to attempt to contact online SRs. See Also story runners ...
911
Syntax: 911 <message>The 911 command sends an emergency message to the police band channel, whichis visible to characters with at least 1 level in hacking and a police scannerand members of any of the factions.Requirements:/span>...
attempt
Syntax: attempt [character name] [emote text]The attempt command lets you propose an emote involving another character,requiring their consent before the action is performed.When you use this command:1. The specified character will receive anotification with your proposed emote2. They can respond with 'yes' toapprove or 'no'...
roll
To roll your stats, powers or disciplines in the game you need to use the'try'command.The flow of commands is:Player: try <action> with <stats>GM: Sees notification.Other Players (Optional): assist <Player> <how>GM: rollchallenge <Player> <diff> <help> [assists] [random]Player: Sees target number.Player: roll [bounces]System: Calculates dice based on...