Combat explained
There are two types of combat in Haven; fast combat and emote combat.Fast combat is what is normally used during on-grid combat between players orwhen NPCs are involved in the fight,such as when leveling up in the outer boroughs. During fast combat youcan attack and/or...
Fast Combat
Fast combat occurs any time there are NPCs involved in the fight except whenthe NPCs are controlled by a SR.In fast combat each time you use the attack command it creates a 12 seconddelay before you can use it again, attempting to do so will...
Emote Combat
Emote combat usually occurs when two or more PCs begin a spar.The turn in which participants will be allowed to act initially favours thetarget of the attack, but is alsoaffected by the Fast Reflexes skill, those with higher fast reflexes beingmorelikely to get to act...
Specials
Specials are effects applied to your attacks, they can only be usedthrough setting up and using a custom attack.OverpowerAttack deals 140% damage, but your next attack deals 50%.UnderpowerAttack deals 50% damage, but your next attack deals 140%.DelayDelays the attack by one round, uses the delay...
Special List
OverpowerAttack deals 140% damage, but your next attack deals 50%.UnderpowerAttack deals 50% damage, but your next attack deals 140%.DelayDelays the attack by one round, uses the delay descriptions from settingup the myattacks for the second round when the attack strikes.LongdelayDelays the attack by two rounds,...
Death
When your character is attacked while critically wounded, or succumbsto critical wounds they will die. Death in Haven is semi-permanent, yourcharacter will leave a corpse(Unless they're a vampire) and be movedto an OOC grave room where you can still do all the OOC things on...
Combat Mechanics
Ranged weapons do 100% damage if within 15 units of their optimal range.Ranged weapons do 66% damage between 16-40 units away from optimal range.Ranged weapons do 66% damage and have a 50% chance to miss if further than 40units away from optimal range.Ranged weapons do...
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