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New Haven RPG > 2025 (Page 34)

Mental Rituals

Life Force Costs per level of Ritualism: 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%Syntax: Ritual scry (target) Cost: 25%See through the target's eyes for a brief second.Syntax: Ritual imprint (target) (message) Cost: 100%Places a desire on the target, making them see You...

Enhancements Rituals

Life Force Costs per level of Ritualism: 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%Syntax: Ritual sacrifice Cost: 100%Sacrifices some of the character's apparent age to turn it into pure lifeforce energy. Is self targeted.Syntax: Ritual shadowcloak (target) Cost: 25%Applies a shadowcloak to...

Protection Rituals

Life Force Costs per level of Ritualism: 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%Syntax: Ritual cleanse Cost: 100%When the ritual finishes any cursed objects in the caster's possession willhave their curse lifted.Syntax: Ritual mindward (target) Cost: 100%When complete the target will be...

Property Rituals

Life Force Costs per level of Ritualism: 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%Syntax: Ritual silence (target) Cost: 25%Sends a spell of silence towards the target, when it strikes whatever propertythey are in will be enclosed in a mystical bubble which no...

log

Syntax: Log start/stop/pause/view/clearThis command starts logging RP that your character is doing or can see. Youcan use log view to see the log up to that point at any time.Syntax: Log report (notes)This command sends your logs to the societies in New Haven as a...

fly

Syntax: flyIf you have the ability to fly, either through the legendary power flight orwith a shapeshifting form capable of it, in combat fly or up will consumeyour movement for one round and move you up into an air room if it is aboveyou, your...

feedback

You can leave feedback on another character either ICly or OOCly by usingthe praise and diss command.Every now and then you may be selected to fill out a feedback form forsomeone you have roleplayed with. You will be guided through a series ofprompts and asked...

mist abductions

When fighting the creatures in the mists, if you are injured, youmay be kidnapped and taken to a lair. You will be bound,may have armor and/or weapons and other valuables removed. Though thesecan usually be found in your stash once you return.The societies in New...