Fantasy
Tier One ArchetypeHuman.Fantasies are characters from the world of dreams, they have nophysical existence outside of the dreamworld. Fantasies can later changeinto dreamchildren, but not into any other archetype.Syntax: Dreamworld associate (number)Syntax: Wake - Leave a dreamworld.Minimum Age: 18Available Negative Modifiers: NoneAvailable Positive Modifiers: NoneFocuses:...
Important Local
Tier Two ArchetypeHumanThis archetype represents those locals living in Haven who've establishedthemselves socially. They might have important jobs or be part ofinfluential families. They can make use of the fame command to set a stringthat other locals established individuals in the city will see when...
Wildling
Tier Two ArchetypeHuman.This archetype represents visitors from the other worlds connected to Haven.While the largest wildling populations come from the Wilds, there aresizeable populations in the Godrealm and the Other as well who may end upfinding their way into our world. Wildling life is usually...
soldier
Tier Two ArchetypeHuman.This archetype represents those with a military or serious law enforcementbackground.Minimum Age: 18Available negative modifiers: Addicted, Injured, Ill, YoungAvailable positive modifiers: Relic Holder, Scientifically Augmented,Fleshformed,Demonic Pact HolderFocuses: Grants one point to spend in a combat or professional focus at tiertwo....
Visitor
Tier One ArchetypeHuman.This archetype represents new human visitors to Haven. To those witha charm the magic of the city marks them with a faint green aura.Although this eventually fades to blue and then disappears entirely if theydecide to stay in the city.Available positive modifiers: Chemical...
Archetype
Archetype represents the basic concept of your character and is the mostimportant factor in determining who they are and what sorts of powers andabilities they have. It also determines if your character is consideredhuman, or supernatural. When combined with your modifier it determines youroverall power...