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New Haven RPG > 2025 (Page 58)

Gold Vulnerability

Requirements: Supernatural, not a vampire or werewolf.This power reduces the stagger you'd normally take from weapons augmentedagainst your archetype by two thirds, but means you take stagger fromweapons augmented with gold instead. Characters who research you candiscover your vulnerabilities....

Silver Vulnerability

Requirements: Supernatural, not a vampire or werewolf.This power reduces the stagger you'd normally take from weapons augmentedagainst your archetype by two thirds, but means you take stagger fromweapons augmented with silver instead. Characters who research you candiscover your vulnerabilities....

Dreamworld

Dreamworlds are small pockets within the dream scape which have their owncontinuity and environment.Calendar events with a dreamworld in the location will have the author setas Anonymous under calendar info and calendar list.Syntax: Dreamworld list-List all the active dreamworlds as well as your own.Syntax: Dreamworld...

Life Force

Life force represents your character's overall health and vitality.Almost everything is affected by life force, it makes you do more damage incombat and take less, it improves the powers of your spells, it makes youlook more attractive, it improves your influence pools and it makes...

Stagger

Stagger is a debuff that appears next to your defense in your prompt. Itrepresents a general lack of balance or short term fatigue in combat. Supernaturals take stagger from specific types of weapon augments, andit can also be applied by toxins, by talking in combat...

Prismatic Sorcery

Requirements: Illusory Magic 1.This power grants the Prismatic Sorcery discipline.You can use this discipline once every five rounds.All characters hit by this discipline become confused, liable to hit otherrandom characters when they attack.Optimum Range: 75...

Dark Sorcery

Requirements: Dark Magic 1.This power grants the dark sorcery discipline.You can use this discipline once every five rounds.All characters hit by this discipline become weakened, doing less damage.Optimum Range: 75...

Lightning Sorcery

Requirements: Natural Magic 1.This power grants the Lightning Sorcery discipline.You can use this discipline once every five rounds.All characters hit by this discipline gain extra stagger.Optimum Range: 75...

Ice Sorcery

Requirements: Elemental Magic 1.This power grants the Ice Sorcery discipline.You can use this discipline once every five rounds.All characters hit by this discipline are slowed.Optimum Range: 75...

Fire Sorcery

Requirements: Elemental Magic 1.This power grants the Fire Sorcery discipline.You can use this discipline once every five rounds.All characters hit by this discipline are affected by burnt armor, causingthem to take more damage if they are using armor.Optimum Range: 75...