introduction
Introductions allow you to learn the name of a person. Until you knowsomeone's name, you will only see their intro description, which many referto as short descriptions, or sdescs. To set your own short description,simply type intro followed by the description you want.To remember someone...
roomtitle
Syntax: roomtitle <title>Roomtitle sets your IC description, the one that people see whenthey enter a room that you're already standing in. This descriptionshould show something to do with your character ICly at the giventime.You can view your currently set roomtitle with the display command.Characters with...
sit
Syntax: sit <item>Sit allows you to sit on a piece of furniture, like a chair or a throne,or even sit on the ground if standing up gets boring for youExample: sit chairYou sit down at a wooden chair....
stand
Syntax: standStand returns you to a standing position from any position of rest.You will need to stand again to move after sitting down....
fingerset
Syntax: fingerset time <best contact time>Syntax: fingerset place <where you live>The fingerset command allows you to set several different fields ofinformationthat will display whenever another player uses the finger command on yourcharacter name....
deposit
Syntax: deposit <amount>Here at Haven a fully functional banking system is in use to save playersfrom carrying around all of their hard earned cash. The deposit commandlets you deposit money at the Sovereign Bank or at an ATM, from which it canlater be withdrawn.------------------------------------------------------------...
withdraw
Syntax: withdraw <amount>Withdraw allows you to remove <amount> of money from your bankaccount. You must be at the Sovereign Bank or at an ATM for this command towork.Example: withdraw 50Thank you. You just withdrew 50 dollars....
poofout
Syntax: poofout <message>The standard message for leaving with goto is 'leaves in a swirling mist'. Youcan replace this message with a message of your own choosing using the poofoutcommand. This message must include your name somewhere in the string.Poofin and poofout only show to characters...
notell
Syntax: notell <character>Notell is used to muffle another character, by preventing them from usingor receiving tells.Syntax:/span>...