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New Haven RPG > 2025 (Page 79)

noyell

Syntax: noyell <character>Noyell is used to muffle another character, by preventing them fromyelling....

whisper

Syntax: whisper to <target> <string>Whisper allows you to say a string to a single person in the room,without everyone else hearing the entire conversation. The other people inthe room should hear bits of the conversation, however, which makes it morerealistic, especially for RP purposes.Example: whisper...

places

Places are areas placed inside rooms as separate areas to for characters tocongregate. This is useful for dividing a large area and offering some in-character privacy, as well as for putting in places to wash.Syntax: look (place keyword)This will give you the description of the...

wizinvis

Syntax: wizinvis (level)Syntax: wizinvis (type) (level)Wizinvis takes a level argument, and will make you invisible to all players ofa lower level than your invisibility level. It defaults to the maximum(your level) if no argument is given....

remove

Syntax: remove <object>Remove will take any object from your equipment and put it backinto your inventory.Example: remove pantsYou remove a pair of demon skin pants and slip it into a pocket....

histories

Syntax: historyThe history command puts you into an editor where you canwrite your character's history.At a certain point you will need a character history to progress, characterhistories must be at least500 characters.SRs who you have trusted to at least level 2 will be able to...

history

Syntax: historyPuts you in a buffer where you can write your character's history.A history of at least 500 characters is required to progress after acertain point.A history should contain what you feel would be turned up in a typicalbackground check on your character. Histories can...

pecho

Syntax: pecho <character> <message>Pecho sends a message to the player specified.Any higher-level imm will see a prompt in front of your message, informingthem that it is an echo....

examine

Syntax: examine <container>Syntax: examine <corpse>Examine is short for 'Look container' followed by 'Lookin container' which will show the name of the container andwhat is in it. The same holds true for examine corpse, sincea corpse is basically a container.When used without an argument examine will...