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New Haven RPG > 2025 (Page 83)

Telekinesis

Requirements : Rank 1 requires Blade Disciple 1Rank 2 requires Blade Disciple 2[Rank One]:Push : Unspecified range; sends the target 15 distance away from you.Roleplay : You can telekinetically push objects away from you up to the weightof a large man.If target is facing you...

Bows

Type: RangedOptimum Range: 70Cap: Tier 1:50, 2:60, 3:70, 4:80, 5:100This discipline covers the ability to use older types of projectile weaponssuch as longbows, shortbows and crossbows. Covering both the strength ofthe pull as well as accuracy when using the weapons. Bows have the advantageof functioning...

Energy Magic

Type: RangedOptimum Range: 75This discipline covers the ability of certain creatures toconjure and deploy pure energy. A type of 'sorcery' that is typically usedto fire projectiles formed of an unknown nebulous energy that can eitherstrike hard or detonate on impact. Exclusive to monster guests. See Also disciplines ...

Sonic

Type: RangedOptimum Range: 30This discipline covers the ability of creatures to attackothers with powerful sonic distortions and extremely loud sounds. Restrictedto monster guests. See Also disciplines ...

Radiation

Type: RangedOptimum Range: 75This discipline covers the ability of creatures to attackothers with powerful bursts of radiation. Restricted to monster guests. See Also disciplines ...

Stone Magic

Type: RangedOptimum Range: 50This discipline covers the ability of creatures to conjure andmanipulate stone. A type of 'sorcery' that is usually used to conjure asharp or heavy stone projectile which is then launched at an adversary butcan also be used to manipulate existing stone. Restricted...

Tooth and Claw

Type: MeleeMax Range: 1This discipline covers the ability to fight with natural weaponry such asfangs or claws and typically combining conventional unarmed combat maneuverswith attacks that take advantage of natural weaponry. See Also disciplines ...