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New Haven RPG > Helpfile  > natural modifiers

natural modifiers

The following modifiers are available for natural, non-supernatural
characters:

[Tier 1]:
White Oak Staff:
Negative Modifiers:
None
Positive Modifiers:
None

Fantasy:
Negative Modifiers:
None
Positive Modifiers:
None

Local:
Negative Modifiers:
None
Positive Modifiers:
Fleshformed, Demonic Pact Holder, Chemically Augmented

Student:
Negative Modifiers:
None
Positive Modifiers:
Fleshformed, Demonic Pact Holder, Chemically Augmented

Visitor:
Negative Modifiers:
None
Positive Modifiers:
Fleshformed, Demonic Pact Holder, Chemically Augmented

[Tier 2]:
Brown Student:
Negative Modifiers:
None
Positive Modifiers:
Fleshformed, Demonic Pact Holder

Dreamchild:
Negative Modifiers:
Addicted, Injured, Ill, Mentally Ill
Positive Modifiers:
Relic Holder, Fleshformed, Demonic Pact Holder, Chemically Augmented

Gifted:
Negative Modifiers:
Addicted, Injured, Ill, Mentally Ill
Positive Modifiers:
Relic Holder, Fleshformed, Demonic Pact Holder, Science Augmented

Important Local:
Negative Modifiers:
Addicted, Ill
Positive Modifiers:
Fleshformed, Demonic Pact Holder, Chemically Augmented

Soldier:
Negative Modifiers:
Addicted, Injured, Ill
Positive Modifiers:
Relic Holder, Fleshformed, Demonic Pact Holder, Science Augmented

Special Deputy:
Negative Modifiers:
None
Positive Modifiers:
Fleshformed, Demonic Pact Holder, Chemically Augmented

Timeswept:
Negative Modifiers:
Addicted, Injured, Ill
Positive Modifiers:
Relic Holder, Fleshformed, Demonic Pact Holder, Chemically Augmented, Science
Augmented

Wildling:
Negative Modifiers:
Addicted, Injured, Ill
Positive Modifiers:
Relic Holder, Fleshformed, Demonic Pact Holder, Chemically Augmented, Science
Augmented

[Tier 3]:
Community Pillar:
Negative Modifiers:
Addicted, Ill
Positive Modifiers:
None

Local Celebrity:
Negative Modifiers:
Addicted
Positive Modifiers:
None

Special Forces:
Negative Modifiers:
Addicted, Injured, Ill
Positive Modifiers:
Science Augmented