natural modifiers
The following modifiers are available for natural, non-supernatural
characters:
[Tier 1]:
White Oak Staff:
Negative Modifiers:
None
Positive Modifiers:
None
Fantasy:
Negative Modifiers:
None
Positive Modifiers:
None
Local:
Negative Modifiers:
None
Positive Modifiers:
Fleshformed, Demonic Pact Holder, Chemically Augmented
Student:
Negative Modifiers:
None
Positive Modifiers:
Fleshformed, Demonic Pact Holder, Chemically Augmented
Visitor:
Negative Modifiers:
None
Positive Modifiers:
Fleshformed, Demonic Pact Holder, Chemically Augmented
[Tier 2]:
Brown Student:
Negative Modifiers:
None
Positive Modifiers:
Fleshformed, Demonic Pact Holder
Dreamchild:
Negative Modifiers:
Addicted, Injured, Ill, Mentally Ill
Positive Modifiers:
Relic Holder, Fleshformed, Demonic Pact Holder, Chemically Augmented
Gifted:
Negative Modifiers:
Addicted, Injured, Ill, Mentally Ill
Positive Modifiers:
Relic Holder, Fleshformed, Demonic Pact Holder, Science Augmented
Important Local:
Negative Modifiers:
Addicted, Ill
Positive Modifiers:
Fleshformed, Demonic Pact Holder, Chemically Augmented
Soldier:
Negative Modifiers:
Addicted, Injured, Ill
Positive Modifiers:
Relic Holder, Fleshformed, Demonic Pact Holder, Science Augmented
Special Deputy:
Negative Modifiers:
None
Positive Modifiers:
Fleshformed, Demonic Pact Holder, Chemically Augmented
Timeswept:
Negative Modifiers:
Addicted, Injured, Ill
Positive Modifiers:
Relic Holder, Fleshformed, Demonic Pact Holder, Chemically Augmented, Science
Augmented
Wildling:
Negative Modifiers:
Addicted, Injured, Ill
Positive Modifiers:
Relic Holder, Fleshformed, Demonic Pact Holder, Chemically Augmented, Science
Augmented
[Tier 3]:
Community Pillar:
Negative Modifiers:
Addicted, Ill
Positive Modifiers:
None
Local Celebrity:
Negative Modifiers:
Addicted
Positive Modifiers:
None
Special Forces:
Negative Modifiers:
Addicted, Injured, Ill
Positive Modifiers:
Science Augmented