Innate Powers
Innate abilities are abilities that help further define your character’s
specific archetype, particularly in a racial sense. While there are no tier
restrictions on innate abilities, any given character may only possess a
single one; training one removes the option to train the others. All these
abilities have their own helpfile, but here is a short summary of each
archetype’s innates for quick reference.
[Any Archetype]:
Timeswept: This allows you to use the timeswept command to set your origin
period even if you do not possess the timeswept archetype.
Blooddrinker: This allows you to drink blood.
Fabled: This means a character is marked by fate, does not stop other innates
from being taken.
[Non-Supernaturals]:
You will remain non-supernatural even after selecting one of these innates.
Taking an innate will make you vulnerable to the material weakness of your
chosen bloodline (obsidian, radioactive material, quartz, or iron).
Angelborn: A passive angelborn; you will become sensitive to desires and
allows higher perception and running stats.
Demigod: A passive demigod; you will gain access to higher stamina and
perception stats, and be capable of hearing wishes.
Demonborn: A passive demonborn; you will become sensitive to suffering.
Faeborn: A passive faeborn; you will gain access to higher games and stealth
stats, and gain fate sensitivity.
Sensitive: A human; you will become sensitive to ghosts and the nightmare; see
help sensitive.
[Angelborn]:
Fleet of Foot: You move faster in and out of combat.
Guardian Angel: You take less combat damage protecting others.
Soothing Aura: You help others around you heal faster.
[Demigod]:
Blessing of Battle: You may bless someone to enhance their combat disciplines.
Lover’s Blessing: You may bless someone to increase their attractiveness and
fertility.
Lunar Blessing: You may bless someone to enhance their life force during the
night.
One with the Waves: You may bless someone to let them breathe underwater and
enhance them when near it.
Solar Blessing: You may bless someone to enhance their life force during the
day.
Storm Calling: You can sometimes summon a storm.
Underworld Touch: You may use deathtouch on someone to slow their injury
healing time.
[Demonborn]:
Demonic Cry: You can wail to deafen others around you.
Demonic Seduction: Attempts to resist any psychic pressures from you using
lust are penalized.
Enrage: Attempts to resist any psychic pressures from you using anger are
penalized.
Rage Fueled: You can enrage to sacrifice your defensive disciplines to gain
greater offensive disciplines in combat.
[Faeborn]:
Floral Blessing: You may bless the area around you to spontaneously conjure
floral bouquets.
Luck Changing: You may bless or curse someone to bestow good or bad luck upon
them.
Mershifter: When you enter deep water, you automatically become a merperson.
Sense Weakness: When you look at someone, you can see if they are wounded or
suffering from certain debuffs.
Song of the Sirens: You may sing to lower the defence of others around you to
psychic persuasion.