Aspects of Night
Requirements : Rank 1 requires Demigod Warrior 1, and Dual Aspects with
Aspects of Day
Rank 2 requires Demigod Warrior 2, and Dual Aspects with Aspects of Day
[Rank One]:
UnderworldAspect : Self-target; do more damage to enemies with less than 50%
defense and less to those with more than 50% defense.
Roleplay : You can gain an expert understanding of wounds, disease and
weakness for a dozen or so seconds, making you better able to fight impaired
and wounded enemies, but sacrifice some of your understanding of healthy
creatures to do so.
Will always does increased damage against undead.
MoonAspect : Self-target; take 20% less ranged damage but 20% more melee
damage for two rounds.
Roleplay : You can lengthen and enhance the shadows around you, making
you harder to see at a distance.
[Rank Two]:
ThunderAspect : Self-target; cause all melee attacks to inflict an
additional 20 stagger on their targets.
Roleplay : You can deliver an electric shock with a touch, and charge an
object with electricity.
WindAspect : Self-target; enables use of Super Jumping for two rounds,
or enhances your jump distance if you already have the power.
Roleplay : You can leap preternaturally through the air, supported by a
supernatural wind.
HunterAspect : Self-target; inflict 25% more ranged damage but 25% less
melee damage.
Roleplay : You can gain the knowledge of a veteran sniper or ranger for
a dozen or so seconds, sacrificing some of your knowledge of melee combat in
the process.
Demigods can choose one ability to double its effectiveness by using change
divinefocus (aspect) to select their focus.
Note that the selection of a divine focus is permanent.