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New Haven RPG > Helpfile  > Modifier

Modifier

Character archetypes may be additionally customised with the use of one
modifier, which will either reduce their tier by 1 step or increase their tier
by one step. A character may only have one modifier at a time, but through the
course of play may buy off a negative modifier for 25,000 karma and then
purchase a positive modifier for an additional 25,000 karma. Not all modifiers
are available to all archetypes, however; if you would like to confirm that
the modifier you are interested is available for your chosen archetype, please
see the individual helpfiles referenced below. The possible modifiers are:

Negative Modifiers:/span>, Injured, Ill, Crippled, Disfigured, Cursed,
Mentally Ill, Catatonic,
Positive Modifiers:/span>, Fleshformed, Demonic Pact Holder, Chemically Augmented,
Scientifically Augmented, Unliving, Lunacy Embracer, Exsanguinating

Each modifier has its own helpfile, such as help demonic pact holder.

Changing your modifier laterally, without adjusting tier, for example going
from Addicted to Mentally Ill, will cost 1,000 karma.

Syntax: change modifier (desired modifier)
change modifier none