Nature Mancing
Requirements : Rank 1 requires Natural Magic 1
Rank 2 requires Natural Magic 2
[Rank One]:
Quicksand : Unspecified range; turns soil for 10 distance in diameter around
target into quicksand, slowing anyone standing in it or running into it.
Roleplay : You can turn topsoil to quicksand.
Only usable in natural areas.
Consumes your attack for one round.
RapidGrowth : Unspecified range; makes some low-durability cover grow where
the target currently is.
Roleplay : You can cause plants to grow rapidly with a touch.
Only usable in natural areas.
Consumes your attack for one round.
Root : Unspecified range; the target cannot move for one round.
Roleplay : You can summon small roots from natural soil.
Only usable in natural areas.
Consumes your attack for one round.
[Rank Two]:
CommandBeast: Unspecified range; the target animal or hybrid is stunned.
Roleplay : You can stun an animal with a word.
Consumes your attack for one round.
Tremor : No target; everyone in the area moves slower for one round.
Roleplay : You can cause mild tremors in the earth.
Only usable in natural areas.
Consumes your attack for one round.
All abilities require a magical focus.