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New Haven RPG > Helpfile  > Commandfile  > Karma

Karma

Karma is a game resource mostly used to create higher tier characters and
also to increase your experience or roleplay experience cap. It is
generally only given out for activities that add to the story of the game
world such as StoryRunning.

Personal Karma is gained just by regular roleplaying, but only 25, 000
personal karma can be used on any individual character.

Otherwise karma can be gained by SRing plots, encounters and scheme thwarts
and to a lesser degree by playing monster guests, and doing predatory patrols.

Syntax: change archetype (archetype) (modifier/none)/u>/i change modifier (modifier)/u>/i karma buy (xpcap/rpxpcap/experience/rpexperience/influence/respect/cash/Dreamexp/Focus/orign)/u>/i (karma to spend)/u>/iover time.

Using karma buy focus Will give your character an additional focus point.
This costs 12 000 karma for the first point, and then 1.5x the previous
cost for every subsequent point.

Using karma buy origin (stat name) Will give your character an additional
origin stat power. This costs 10 000 karma.

Faction Leaders can grant awards to players which increases
their rate of karma gain until they’ve earned a set amount and can help make
accruing karma easier. Impressing your Storyrunners with your roleplaying
and impressing your society leaders with your usefulness are the best ways
to obtain these awards.

Cdrives can also increase the rate at which you earn karma.

Conversions:

XP/RPXP Cap:/u>/iXP:/u>/iRPXP:/u>/iInfluence:/u>/iRespect:/u>/iCash:/u>/iDreamexp:/u>/i

See Also