places
Places are areas placed inside rooms as separate areas to for characters to
congregate. This is useful for dividing a large area and offering some in-
character privacy, as well as for putting in places to wash.
Syntax:/u>/iThis will give you the description of the place, if any, as well as a list of
all characters currently at that place.
Syntax:/u>/iThis will join your character to the place in question. Joining a place will
automatically append the place to your character’s roomtitle, unless manually
set.
Dynamic places can be created by using the join command with the name
of the place you wish to join. For example, join by the car. In order
to join a dynamic place which is already created, you must join with
the full name of the dynamic place.
Syntax:/u>/iTyping join without an argument will have you leave the place you are in.
This is not necessary when switching to a new place.
Syntax:/u>/iThis adds a new place to houses and shops on the New Haven grid, if your
character
has permission to edit it.
Syntax:/u>/iThis adds a new place to off-grid rooms, which can be created by anyone.
Places that are keyed to bath, jacuzzi, pool, shower, and tub will make your
character and his clothes wet, washing away dirt and blood.
Syntax:/u>/iThis delivers an emote to the place your character is currently in that is
only visible to those in the same place. Private only does this if untargeted.
Unplaced subtle emotes will show only to unplaced characters.
Syntax:/u>/iThis delivers speech to the place your character is in which is only visible
to those in the same place.