Telekinesis
Requirements : Rank 1 requires Blade Disciple 1
Rank 2 requires Blade Disciple 2
[Rank One]:
Push : Unspecified range; sends the target 15 distance away from you.
Roleplay : You can telekinetically push objects away from you up to the weight
of a large man.
If target is facing you and in cover, they instead remain stationary but are
staggered as they collide with the cover.
Pull : Unspecified range; brings the target 15 distance closer to you.
Roleplay : You can telekinetically pull objects towards you up to the weight
of a large man.
If target is facing you and in cover, they instead remain stationary but are
staggered as they collide with the cover.
[Rank Two]:
TkLift : Unspecified range; the target is unable to move for one round.
Roleplay : You can telekinetically lift objects, up to the weight of a large
man.
TkThrow : Unspecified range; throws a nearby object at the target,
inflicting 20 stagger.
Roleplay : You can telekinetically hurl objects up to the weight of a brick
around.
TkJump : Self-target; enables use of Super Jumping for one round, or
enhances your jump distance if you already have the power.
Roleplay : You can hurl yourself through the air with telekinesis.