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New Haven RPG > Helpfile  > werewolf mechanics

werewolf mechanics

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While shifted, werewolves are able to use the howl command. Other werewolves
will hear the direction the howl came from.

They may use the packmate relationship, letting them sense what others in
their pack are feeling, even at great distances. They’re slightly stronger
while fighting with their pack, but are much weaker fighting against them.

Werewolves receive bonus stagger when hit with weapons augmented with
silver.

Werewolves are vulnerable to the lunacy ritual, although those who haven’t
shifted in the last 2-3 months less so and can’t be corrupted so far as to
end up killing someone while under its effects.

Werewolves out on the full moon may end up killing an NPC randomly,
especially if their lunacy habit is set to Chained, Careless, or Embracing.

Werewolves shift into a large wolf form when they transform. With 2 speed,
1 agility, 1 power, acute smell and hearing, and nocturnal. Progression up
the primal focus further augments their transformed shape with +1 toughness
at rank 2 and +1 power at rank 3. See help animal stats and help animal
weights
for more information.

Werewolves move faster when charging towards a target who either has a wound
or has less than 25% total defense. They also hit those targets harder.

Werewolves are less affected by magic but also less effective at using it.