Fabled
Requirements : None
Fabled characters are those chosen by the higher powers in the world, such as
gods and fae to have an ‘interesting’ life the better to entertain those
powers who watch mortals for their entertainment.
This stat cannot be negtrained once it has been taken. You can not play
another fabled character for six months after creating one.
Someone being fabled is visible in their aura to others.
Part of being fabled is the character can never realize this about themselves
and will always rationalize away the unusual aspects of their life.
Fabled characters are always monogamous, it’s unclear if only monogamous
people are chosen or if the magical effect changes them to be so.
They have a mild lifeforce debuff when single, and any time they have sex
outside of a monogamous relationship they are karmically punished.
Someone dating a fabled character receives a mild life force buff when the
fabled character is online unless they have recently slept with someone other
than the fabled character.
All relationships with a fabled character end tragically after 2-4 months,
generally through some sort of curse that makes it impossible for the characters
to be together any more.
Roleplaying with a fabled character slightly reduces the time until you can
make a monster guest.
If a fabled character roleplays with a guest monster for a while, the guest
monster will be able to peacefully leave the city, with the option to either leave
alone or kidnap the fabled character offgrid with them where they’ll be stuck for a
week.
If a fabled character is brought bound to a guest monster they can also choose
to kidnap them and leave the city.
At the start of conflict fabled characters get a random + 25% to -25% boost to
their combat effectiveness.
Fabled characters will randomly generate mini-quests with other characters
they interact with.
A demonborn may get a particularly strong desire to make the fabled character
suffer and will get a bonus if they do so.
A vampire may get a particularly strong urge to bite a fabled character and
get a bonus if they do so.
Another character may come into possession of a random item which can only be
contributed by the fabled character, requiring them to find the person and obtain
it from them.
Or alternatively the fabled character may come into possession of an object
that can only be contributed by some other character, and that other character will
know the direction of the fabled character until they obtain the item.
All these quests increase the invitation level of the fabled character for
the other
PC.