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New Haven RPG > Helpfile  > Politics Guide

Politics Guide

Player activity in New Haven generates political capital in a given borough. Based on their level of political capital, factions, societies and cults can take over a borough, earning them favor. These groups also compete against the NPC faction of the 63rd legion.

Each type of activity is in its own pool, and the amount you/your group benefits from your activity depends on what percentage of that pool you have both in that borough and in the city overall. While different activities have different weights that are also applied this broadly means that doing 50% of the total amount of one activity is worth the same as doing 50% of a different type of activity no matter the total amount done of any particular activity. So activities which are rarely done, and especially rarely done in that borough, are worth a lot more than activities which are common. It is broadly not possible to do well politically if your entire group is only generating one or two types of political capital.

Contributions all decay in value gradually over time, achieving 0 value after about three months.

The 63rd is counted as having done the same flat-amount of each activity in each borough, meaning that doing more of a given activity will work to drive down their control percentage. The 63rd gains large bonuses to their level of control based on how non-competitive a borough is. If a borough has only one group that has contributed to it the 63rd will be about 10 times stronger than they would be in a borough which is neck and neck between two groups.

Penalties are applied to a faction for every additional borough they control. A penalty is also applied for the number of concurrent election cycles they have controlled that given borough. These penalties also apply to the 63rd.

City Raids and Schemes apply negative political benefit to the scheme that is targeted by them, but will provide an item which can be contributed for gains elsewhere.

City Raids, Schemes and Monster guests all also reduce the total favor a targeted borough will payout.

Each week on payday characters will gain favor, this is based on how much they have contributed to the political control of their groups and how many boroughs their groups control. In total a borough is worth about 1000 favor a week, minus any deductions caused by schemes, city raids and monsters. Using ‘order file’ can give an idea of how you or another person is doing in terms of their contributions. Using ‘faction/society report’ will show some rankings for the most recent week.

Elections always occur on a Tuesday with polls closing at 6PM.

For convinience in order file activities are lumped up into a smaller number of groups, but each activity in this group is still considered a distinct activity for reward calculations. Each activity type is weighted between 30% and 200% of the standard award, you can expect these values to change over time but as of writing roughup is worth the least at 30%, and hunting worth the most at 200%.

Social Events:/span>, Attending an Event, Outfit quality at an event(These all reward up to once per week, based on best score)
City Events:/span>, Completing Encounters.
Raids:/span>, Winning a World Raid, Showing up to defend from a city raid.
Conflict:/span>, Predatory Patrols, Roughup, Stealing from a vault, Fabled event contributions.
Couriers:/span>, being targeted by a courier patrol in a given borough.
Plots:/span>, contributing an item from all other plot types.
Schemes:/span>, thwarting a scheme targeting a given borough.
Hunting:/span>Hauntings:/span>

See Also